2024-04-08 13:20:22 +00:00
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#include "snake.h"
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2024-04-08 13:14:43 +00:00
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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2024-04-08 13:16:50 +00:00
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struct snake* head = (struct snake*)malloc(sizeof(struct snake));
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if (head == NULL) {
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return NULL;
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2024-04-08 13:14:43 +00:00
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}
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2024-04-08 13:16:50 +00:00
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head->x = x;
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head->y = y;
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head->next = snake;
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return head;
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2024-04-08 13:14:43 +00:00
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}
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL) {
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2024-04-08 13:16:50 +00:00
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return NULL;
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2024-04-08 13:14:43 +00:00
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}
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2024-04-08 13:16:50 +00:00
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struct snake* next = snake->next;
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2024-04-08 13:14:43 +00:00
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free(snake);
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2024-04-08 13:16:50 +00:00
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return next;
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2024-04-08 13:14:43 +00:00
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}
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int is_snake(struct snake* snake, int x, int y) {
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while (snake != NULL) {
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if (snake->x == x && snake->y == y) {
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2024-04-08 13:16:50 +00:00
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return 1;
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2024-04-08 13:14:43 +00:00
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}
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snake = snake->next;
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}
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return 0;
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}
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2024-04-08 13:16:50 +00:00
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void free_snake(struct snake* snake) {
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while (snake != NULL) {
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struct snake* next = snake->next;
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free(snake);
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snake = next;
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2024-04-08 13:14:43 +00:00
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}
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}
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2024-04-08 13:20:22 +00:00
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int step_state(struct state* state) {
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// Implement step_state function here
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return END_CONTINUE;
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2024-04-08 13:16:50 +00:00
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}
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