#include "snake.h" #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* head = (struct snake*)malloc(sizeof(struct snake)); if (head == NULL) { return NULL; } head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL) { return NULL; } struct snake* next = snake->next; free(snake); return next; } int is_snake(struct snake* snake, int x, int y) { while (snake != NULL) { if (snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } void free_snake(struct snake* snake) { while (snake != NULL) { struct snake* next = snake->next; free(snake); snake = next; } } int step_state(struct state* state) { // Implement step_state function here return END_CONTINUE; }