67 lines
1.7 KiB
C
67 lines
1.7 KiB
C
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```c
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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// Allocate memory for the new snake part
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struct snake* new_part = (struct snake*)malloc(sizeof(struct snake));
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if (new_part == NULL) {
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return NULL; // Memory allocation failed
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}
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// Set the coordinates of the new part
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new_part->x = x;
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new_part->y = y;
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// Set the next pointer of the new part to the current head of the snake
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new_part->next = snake;
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// Return the new head of the snake
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return new_part;
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}
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struct snake* remove_snake(struct snake* snake) {
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// Check if the snake is empty
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if (snake == NULL) {
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return NULL; // Snake is empty, no part to remove
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}
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// Save the next part of the snake
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struct snake* next_part = snake->next;
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// Free the current head of the snake
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free(snake);
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// Return the new head of the snake
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return next_part;
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}
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int is_snake(struct snake* snake, int x, int y) {
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// Traverse the snake
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while (snake != NULL) {
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// Check if the coordinates match
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if (snake->x == x && snake->y == y) {
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return 1; // Coordinates are part of the snake
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}
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// Move to the next part of the snake
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snake = snake->next;
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}
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// Coordinates are not part of the snake
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return 0;
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}
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void free_snake(struct snake* sn) {
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// Traverse the snake
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while (sn != NULL) {
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// Save the next part of the snake
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struct snake* next_part = sn->next;
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// Free the current part of the snake
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free(sn);
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// Move to the next part of the snake
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sn = next_part;
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}
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}
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