pvjc24/cv9/snake.c

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2024-04-08 13:14:43 +00:00
```c
#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake, int x, int y) {
// Allocate memory for the new snake part
struct snake* new_part = (struct snake*)malloc(sizeof(struct snake));
if (new_part == NULL) {
return NULL; // Memory allocation failed
}
// Set the coordinates of the new part
new_part->x = x;
new_part->y = y;
// Set the next pointer of the new part to the current head of the snake
new_part->next = snake;
// Return the new head of the snake
return new_part;
}
struct snake* remove_snake(struct snake* snake) {
// Check if the snake is empty
if (snake == NULL) {
return NULL; // Snake is empty, no part to remove
}
// Save the next part of the snake
struct snake* next_part = snake->next;
// Free the current head of the snake
free(snake);
// Return the new head of the snake
return next_part;
}
int is_snake(struct snake* snake, int x, int y) {
// Traverse the snake
while (snake != NULL) {
// Check if the coordinates match
if (snake->x == x && snake->y == y) {
return 1; // Coordinates are part of the snake
}
// Move to the next part of the snake
snake = snake->next;
}
// Coordinates are not part of the snake
return 0;
}
void free_snake(struct snake* sn) {
// Traverse the snake
while (sn != NULL) {
// Save the next part of the snake
struct snake* next_part = sn->next;
// Free the current part of the snake
free(sn);
// Move to the next part of the snake
sn = next_part;
}
}