This commit is contained in:
Macko 2024-04-10 23:20:20 +02:00
parent 91ff2ad931
commit 304844b7e1

View File

@ -2,11 +2,7 @@
#include <stdlib.h> #include <stdlib.h>
struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
if (!new_head) {
// Memory allocation failed
return NULL;
}
new_head->x = x; new_head->x = x;
new_head->y = y; new_head->y = y;
new_head->next = snake; new_head->next = snake;
@ -14,81 +10,62 @@ struct snake* add_snake(struct snake* snake, int x, int y) {
} }
struct snake* remove_snake(struct snake* snake) { struct snake* remove_snake(struct snake* snake) {
if (!snake) { struct snake* temp = snake;
// Snake is empty while(temp->next->next != NULL) {
return NULL; temp = temp->next;
} }
struct snake* next_part = snake->next; free(temp->next);
free(snake); temp->next = NULL;
return next_part; return snake;
} }
int is_snake(struct snake* snake, int x, int y) { int is_snake(struct snake* snake, int x, int y) {
while (snake) { while(snake != NULL) {
if (snake->x == x && snake->y == y) { if(snake->x == x && snake->y == y) {
return 1; // Found snake part at given coordinates return 1;
} }
snake = snake->next; snake = snake->next;
} }
return 0; // Snake part not found return 0;
} }
void free_snake(struct snake* sn) { void free_snake(struct snake* snake) {
while (sn) { struct snake* temp;
struct snake* temp = sn; while(snake != NULL) {
sn = sn->next; temp = snake;
snake = snake->next;
free(temp); free(temp);
} }
} }
int step_state(struct state* state) { int step_state(struct state* state) {
// Calculate new position of the snake head
int new_x = state->snake->x + state->sx; int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy; int new_y = state->snake->y + state->sy;
// Check if snake hits a wall if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
return END_WALL; return END_WALL;
} }
// Check if snake hits itself if(is_snake(state->snake, new_x, new_y)) {
if (is_snake(state->snake->next, new_x, new_y)) {
return END_SNAKE; return END_SNAKE;
} }
// Check if snake eats food for(int i = 0; i < FOOD_COUNT; i++) {
int i; if(state->foodx[i] == new_x && state->foody[i] == new_y) {
for (i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
// Food eaten, mark it as negative
state->foodx[i] = -1; state->foodx[i] = -1;
state->foody[i] = -1; state->foody[i] = -1;
// Add new snake part at the food position
state->snake = add_snake(state->snake, new_x, new_y); state->snake = add_snake(state->snake, new_x, new_y);
if (state->snake == NULL) { for(int j = 0; j < FOOD_COUNT; j++) {
// Memory allocation failed if(state->foodx[j] != -1) {
return END_USER; return END_CONTINUE;
}
// Check if no food left
int food_left = 0;
for (int j = 0; j < FOOD_COUNT; j++) {
if (state->foodx[j] >= 0 && state->foody[j] >= 0) {
food_left = 1;
break;
} }
} }
if (!food_left) { return END_FOOD;
return END_FOOD; // No food left
}
return END_CONTINUE; // Food eaten, continue the game
} }
} }
// Add new snake part on the new position and remove the last part of the snake
state->snake = add_snake(state->snake, new_x, new_y); state->snake = add_snake(state->snake, new_x, new_y);
state->snake = remove_snake(state->snake->next); state->snake = remove_snake(state->snake);
return END_CONTINUE; return END_CONTINUE;
} }