From 304844b7e1e9cb7cef916c8f7cebb09e951ead9a Mon Sep 17 00:00:00 2001 From: Miloslav Macko Date: Wed, 10 Apr 2024 23:20:20 +0200 Subject: [PATCH] 1111 --- cv9/snake.c | 75 +++++++++++++++++++---------------------------------- 1 file changed, 26 insertions(+), 49 deletions(-) diff --git a/cv9/snake.c b/cv9/snake.c index cad3b4c..0c66745 100644 --- a/cv9/snake.c +++ b/cv9/snake.c @@ -2,11 +2,7 @@ #include struct snake* add_snake(struct snake* snake, int x, int y) { - struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); - if (!new_head) { - // Memory allocation failed - return NULL; - } + struct snake* new_head = (struct snake*) malloc(sizeof(struct snake)); new_head->x = x; new_head->y = y; new_head->next = snake; @@ -14,81 +10,62 @@ struct snake* add_snake(struct snake* snake, int x, int y) { } struct snake* remove_snake(struct snake* snake) { - if (!snake) { - // Snake is empty - return NULL; + struct snake* temp = snake; + while(temp->next->next != NULL) { + temp = temp->next; } - struct snake* next_part = snake->next; - free(snake); - return next_part; + free(temp->next); + temp->next = NULL; + return snake; } - - - int is_snake(struct snake* snake, int x, int y) { - while (snake) { - if (snake->x == x && snake->y == y) { - return 1; // Found snake part at given coordinates + while(snake != NULL) { + if(snake->x == x && snake->y == y) { + return 1; } snake = snake->next; } - return 0; // Snake part not found + return 0; } -void free_snake(struct snake* sn) { - while (sn) { - struct snake* temp = sn; - sn = sn->next; +void free_snake(struct snake* snake) { + struct snake* temp; + while(snake != NULL) { + temp = snake; + snake = snake->next; free(temp); } } int step_state(struct state* state) { - // Calculate new position of the snake head int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; - // Check if snake hits a wall - if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { + if(new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } - // Check if snake hits itself - if (is_snake(state->snake->next, new_x, new_y)) { + if(is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } - // Check if snake eats food - int i; - for (i = 0; i < FOOD_COUNT; i++) { - if (state->foodx[i] == new_x && state->foody[i] == new_y) { - // Food eaten, mark it as negative + for(int i = 0; i < FOOD_COUNT; i++) { + if(state->foodx[i] == new_x && state->foody[i] == new_y) { state->foodx[i] = -1; state->foody[i] = -1; - // Add new snake part at the food position state->snake = add_snake(state->snake, new_x, new_y); - if (state->snake == NULL) { - // Memory allocation failed - return END_USER; - } - // Check if no food left - int food_left = 0; - for (int j = 0; j < FOOD_COUNT; j++) { - if (state->foodx[j] >= 0 && state->foody[j] >= 0) { - food_left = 1; - break; + for(int j = 0; j < FOOD_COUNT; j++) { + if(state->foodx[j] != -1) { + return END_CONTINUE; } } - if (!food_left) { - return END_FOOD; // No food left - } - return END_CONTINUE; // Food eaten, continue the game + return END_FOOD; } } - // Add new snake part on the new position and remove the last part of the snake state->snake = add_snake(state->snake, new_x, new_y); - state->snake = remove_snake(state->snake->next); + state->snake = remove_snake(state->snake); + return END_CONTINUE; }