pvjc23/a3/game.h

37 lines
870 B
C

#ifndef _GAME_H_INCLUDE_
#define _GAME_H_INCLUDE_
#include "world.h"
// Set of variables that expresses state of the game.
//
struct game {
// X speed of the cat
int catx;
// Y speed of the cat
int caty;
// X position of the cat
int catx_position;
// Y opsition of the cat
int caty_position;;
// X position of the mouse
int mousex;
// Y position of the mouse
int mousey;
// Funky message
char message[100];
int mouse_state;
};
// Returns pointer to newly allocated state
void* init_game();
void create_world(struct game *game);
void draw_world(struct game *game);
void move_cat(struct game *game, int key);
void move_mouse(struct game *game, int mouse_index);
// Changes world according to the game state (pressed key, screen size or other event)
int game_event(struct event* event,void* game);
#endif