#ifndef _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_ #include "world.h" // Set of variables that expresses state of the game. // struct game { // X speed of the cat int catx; // Y speed of the cat int caty; // X position of the cat int catx_position; // Y opsition of the cat int caty_position;; // X position of the mouse int mousex; // Y position of the mouse int mousey; // Funky message char message[100]; int mouse_state; }; // Returns pointer to newly allocated state void* init_game(); void create_world(struct game *game); void draw_world(struct game *game); void move_cat(struct game *game, int key); void move_mouse(struct game *game, int mouse_index); // Changes world according to the game state (pressed key, screen size or other event) int game_event(struct event* event,void* game); #endif