Update 'a3/game.h'
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@ -25,10 +25,8 @@ struct game {
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// Returns pointer to newly allocated state
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// Returns pointer to newly allocated state
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void* init_game();
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void* init_game();
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void create_world(struct game *game);
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void update_game(struct game *game, int key);
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void draw_world(struct game *game);
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void draw_game(struct game *game);
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void move_cat(struct game *game, int key);
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void move_mouse(struct game *game, int mouse_index);
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// Changes world according to the game state (pressed key, screen size or other event)
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// Changes world according to the game state (pressed key, screen size or other event)
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int game_event(struct event* event,void* game);
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int game_event(struct event* event,void* game);
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