pvjc26/du4/game.c
2026-05-10 20:56:55 +00:00

90 lines
2.7 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include "game.h"
struct snake* add_snake(struct snake* s, int x, int y) {
struct snake* n = malloc(sizeof(struct snake));
n->x = x; n->y = y; n->next = s;
return n;
}
struct snake* remove_snake(struct snake* s) {
if (!s || !s->next) { if (s) free(s); return NULL; }
struct snake* curr = s;
while (curr->next->next) curr = curr->next;
free(curr->next);
curr->next = NULL;
return s;
}
int is_snake(struct snake* s, int x, int y) {
for (; s; s = s->next) if (s->x == x && s->y == y) return 1;
return 0;
}
void free_snake(struct snake* s) {
while (s) { struct snake* t = s; s = s->next; free(t); }
}
int step_state(struct state* s) {
int nx = s->snake->x + s->sx;
int ny = s->snake->y + s->sy;
if (nx < 0 || nx >= s->width || ny < 0 || ny >= s->height) return END_WALL;
if (is_snake(s->snake, nx, ny)) return END_SNAKE;
for (int i = 0; i < FOOD_COUNT; i++) {
if (s->foodx[i] == nx && s->foody[i] == ny) {
s->foodx[i] = -1; s->foody[i] = -1;
s->snake = add_snake(s->snake, nx, ny);
for (int j = 0; j < FOOD_COUNT; j++) if (s->foodx[j] >= 0) return END_CONTINUE;
return END_FOOD;
}
}
s->snake = add_snake(s->snake, nx, ny);
s->snake = remove_snake(s->snake);
return END_CONTINUE;
}
void draw(struct state* s) {
printf("\033[H\033[J");
for (int y = 0; y < s->height; y++) {
for (int x = 0; x < s->width; x++) {
if (s->snake->x == x && s->snake->y == y) printf("O");
else if (is_snake(s->snake->next, x, y)) printf("o");
else {
int f = 0;
for (int i = 0; i < FOOD_COUNT; i++)
if (s->foodx[i] == x && s->foody[i] == y) { printf("*"); f = 1; break; }
if (!f) printf(".");
}
}
printf("\n");
}
printf("Controls: w/a/s/d + Enter. Quit: q\n");
}
int main() {
struct state s = {NULL, {2, 5, 10, 15, 18}, {2, 8, 3, 7, 1}, 1, 0, 20, 10};
s.snake = add_snake(NULL, 10, 5);
int res = END_CONTINUE;
char c;
while (res == END_CONTINUE) {
draw(&s);
if (scanf(" %c", &c) != 1 || c == 'q') break;
if (c == 'w') { s.sx = 0; s.sy = -1; }
else if (c == 's') { s.sx = 0; s.sy = 1; }
else if (c == 'a') { s.sx = -1; s.sy = 0; }
else if (c == 'd') { s.sx = 1; s.sy = 0; }
res = step_state(&s);
}
if (res == END_WALL) printf("Game Over: Wall hit!\n");
else if (res == END_SNAKE) printf("Game Over: Self bite!\n");
else if (res == END_FOOD) printf("Victory: All food eaten!\n");
free_snake(s.snake);
return 0;
}