#include #include #include "game.h" struct snake* add_snake(struct snake* s, int x, int y) { struct snake* n = malloc(sizeof(struct snake)); n->x = x; n->y = y; n->next = s; return n; } struct snake* remove_snake(struct snake* s) { if (!s || !s->next) { if (s) free(s); return NULL; } struct snake* curr = s; while (curr->next->next) curr = curr->next; free(curr->next); curr->next = NULL; return s; } int is_snake(struct snake* s, int x, int y) { for (; s; s = s->next) if (s->x == x && s->y == y) return 1; return 0; } void free_snake(struct snake* s) { while (s) { struct snake* t = s; s = s->next; free(t); } } int step_state(struct state* s) { int nx = s->snake->x + s->sx; int ny = s->snake->y + s->sy; if (nx < 0 || nx >= s->width || ny < 0 || ny >= s->height) return END_WALL; if (is_snake(s->snake, nx, ny)) return END_SNAKE; for (int i = 0; i < FOOD_COUNT; i++) { if (s->foodx[i] == nx && s->foody[i] == ny) { s->foodx[i] = -1; s->foody[i] = -1; s->snake = add_snake(s->snake, nx, ny); for (int j = 0; j < FOOD_COUNT; j++) if (s->foodx[j] >= 0) return END_CONTINUE; return END_FOOD; } } s->snake = add_snake(s->snake, nx, ny); s->snake = remove_snake(s->snake); return END_CONTINUE; } void draw(struct state* s) { printf("\033[H\033[J"); for (int y = 0; y < s->height; y++) { for (int x = 0; x < s->width; x++) { if (s->snake->x == x && s->snake->y == y) printf("O"); else if (is_snake(s->snake->next, x, y)) printf("o"); else { int f = 0; for (int i = 0; i < FOOD_COUNT; i++) if (s->foodx[i] == x && s->foody[i] == y) { printf("*"); f = 1; break; } if (!f) printf("."); } } printf("\n"); } printf("Controls: w/a/s/d + Enter. Quit: q\n"); } int main() { struct state s = {NULL, {2, 5, 10, 15, 18}, {2, 8, 3, 7, 1}, 1, 0, 20, 10}; s.snake = add_snake(NULL, 10, 5); int res = END_CONTINUE; char c; while (res == END_CONTINUE) { draw(&s); if (scanf(" %c", &c) != 1 || c == 'q') break; if (c == 'w') { s.sx = 0; s.sy = -1; } else if (c == 's') { s.sx = 0; s.sy = 1; } else if (c == 'a') { s.sx = -1; s.sy = 0; } else if (c == 'd') { s.sx = 1; s.sy = 0; } res = step_state(&s); } if (res == END_WALL) printf("Game Over: Wall hit!\n"); else if (res == END_SNAKE) printf("Game Over: Self bite!\n"); else if (res == END_FOOD) printf("Victory: All food eaten!\n"); free_snake(s.snake); return 0; }