newsss
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du4/snake.c
65
du4/snake.c
@ -1,11 +1,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#define FOOD_COUNT 5
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#define WIDTH 20
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#define HEIGHT 10
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struct snake {
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int x;
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@ -37,9 +33,6 @@ int is_snake(struct snake* snake, int x, int y);
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void free_snake(struct snake* sn);
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int step_state(struct state* state);
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void display_game(struct state* state);
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void start_game(struct state* game);
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* new_part = (struct snake*)malloc(sizeof(struct snake));
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new_part->x = x;
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@ -134,16 +127,10 @@ int step_state(struct state* state) {
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}
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void display_game(struct state* game) {
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system("clear");
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printf("SNAKE GAME - Simple Version\n");
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printf("================================\n\n");
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printf("SNAKE GAME\n");
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for (int x = 0; x < WIDTH + 2; x++) printf("#");
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printf("\n");
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for (int y = 0; y < HEIGHT; y++) {
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printf("#");
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for (int x = 0; x < WIDTH; x++) {
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for (int y = 0; y < 10; y++) {
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for (int x = 0; x < 20; x++) {
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int head = (game->snake->x == x && game->snake->y == y);
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int body = is_snake(game->snake->next, x, y);
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int food = 0;
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@ -160,26 +147,22 @@ void display_game(struct state* game) {
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else if (food) printf("F");
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else printf(" ");
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}
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printf("#\n");
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printf("\n");
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}
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for (int x = 0; x < WIDTH + 2; x++) printf("#");
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printf("\n");
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}
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void start_game(struct state* game) {
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game->snake = add_snake(NULL, WIDTH / 2, HEIGHT / 2);
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game->snake = add_snake(game->snake, WIDTH / 2 - 1, HEIGHT / 2);
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game->snake = add_snake(NULL, 10, 5);
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game->snake = add_snake(game->snake, 9, 5);
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game->sx = 1;
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game->sy = 0;
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game->width = WIDTH;
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game->height = HEIGHT;
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game->width = 20;
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game->height = 10;
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srand(time(NULL));
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for (int i = 0; i < FOOD_COUNT; i++) {
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game->foodx[i] = rand() % WIDTH;
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game->foody[i] = rand() % HEIGHT;
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game->foodx[i] = 5 + i * 2;
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game->foody[i] = 3 + i;
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}
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}
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@ -187,31 +170,11 @@ int main(void) {
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struct state game;
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start_game(&game);
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int playing = 1;
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int tick = 0;
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display_game(&game);
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while (playing) {
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display_game(&game);
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tick++;
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if (tick >= 3) {
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tick = 0;
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int status = step_state(&game);
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if (status == END_WALL) {
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printf("CRASH into wall!\n");
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playing = 0;
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} else if (status == END_SNAKE) {
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printf("CRASH into yourself!\n");
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playing = 0;
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} else if (status == END_FOOD) {
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printf("You ate all food. Good job!\n");
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playing = 0;
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}
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}
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usleep(80000);
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}
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int status = step_state(&game);
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printf("Game status: %d\n", status);
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free_snake(game.snake);
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