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du4/README.md
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du4/README.md
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Na túto úlohu som použil copilot a Claude Haiku 4.
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du4/snake.c
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du4/snake.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#define FOOD_COUNT 5
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#define WIDTH 20
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#define HEIGHT 10
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struct snake {
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int x;
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int y;
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struct snake* next;
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};
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enum endgame {
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END_CONTINUE = 0,
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END_WALL,
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END_SNAKE,
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END_FOOD,
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END_USER
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};
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struct state {
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struct snake* snake;
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int foodx[FOOD_COUNT];
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int foody[FOOD_COUNT];
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int sx;
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int sy;
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int width;
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int height;
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};
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struct snake* add_snake(struct snake* snake, int x, int y);
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struct snake* remove_snake(struct snake* snake);
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int is_snake(struct snake* snake, int x, int y);
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void free_snake(struct snake* sn);
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int step_state(struct state* state);
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void display_game(struct state* state);
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void start_game(struct state* game);
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* new_part = (struct snake*)malloc(sizeof(struct snake));
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new_part->x = x;
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new_part->y = y;
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new_part->next = snake;
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return new_part;
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}
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struct snake* remove_snake(struct snake* snake) {
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if (snake == NULL) {
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return NULL;
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}
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if (snake->next == NULL) {
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free(snake);
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return NULL;
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}
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struct snake* current = snake;
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while (current->next != NULL && current->next->next != NULL) {
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current = current->next;
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}
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if (current->next != NULL) {
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free(current->next);
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current->next = NULL;
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}
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return snake;
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}
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int is_snake(struct snake* snake, int x, int y) {
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struct snake* current = snake;
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while (current != NULL) {
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if (current->x == x && current->y == y) {
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return 1;
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}
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current = current->next;
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}
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return 0;
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}
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void free_snake(struct snake* sn) {
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while (sn != NULL) {
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struct snake* temp = sn;
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sn = sn->next;
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free(temp);
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}
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}
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int step_state(struct state* state) {
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int newX = state->snake->x + state->sx;
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int newY = state->snake->y + state->sy;
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if (newX < 0 || newX >= state->width || newY < 0 || newY >= state->height) {
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return END_WALL;
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}
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if (is_snake(state->snake->next, newX, newY)) {
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return END_SNAKE;
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}
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int foodIdx = -1;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == newX && state->foody[i] == newY) {
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foodIdx = i;
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break;
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}
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}
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if (foodIdx != -1) {
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state->foodx[foodIdx] = -1;
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state->foody[foodIdx] = -1;
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state->snake = add_snake(state->snake, newX, newY);
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int foodLeft = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] >= 0) {
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foodLeft = 1;
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break;
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}
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}
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return foodLeft ? END_CONTINUE : END_FOOD;
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}
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state->snake = add_snake(state->snake, newX, newY);
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state->snake = remove_snake(state->snake);
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return END_CONTINUE;
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}
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void display_game(struct state* game) {
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system("clear");
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printf("SNAKE GAME - Simple Version\n");
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printf("================================\n\n");
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for (int x = 0; x < WIDTH + 2; x++) printf("#");
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printf("\n");
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for (int y = 0; y < HEIGHT; y++) {
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printf("#");
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for (int x = 0; x < WIDTH; x++) {
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int head = (game->snake->x == x && game->snake->y == y);
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int body = is_snake(game->snake->next, x, y);
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int food = 0;
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (game->foodx[i] == x && game->foody[i] == y) {
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food = 1;
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break;
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}
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}
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if (head) printf("S");
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else if (body) printf("+");
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else if (food) printf("F");
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else printf(" ");
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}
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printf("#\n");
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}
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for (int x = 0; x < WIDTH + 2; x++) printf("#");
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printf("\n");
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}
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void start_game(struct state* game) {
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game->snake = add_snake(NULL, WIDTH / 2, HEIGHT / 2);
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game->snake = add_snake(game->snake, WIDTH / 2 - 1, HEIGHT / 2);
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game->sx = 1;
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game->sy = 0;
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game->width = WIDTH;
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game->height = HEIGHT;
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srand(time(NULL));
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for (int i = 0; i < FOOD_COUNT; i++) {
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game->foodx[i] = rand() % WIDTH;
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game->foody[i] = rand() % HEIGHT;
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}
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}
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int main(void) {
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struct state game;
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start_game(&game);
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int playing = 1;
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int tick = 0;
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while (playing) {
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display_game(&game);
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tick++;
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if (tick >= 3) {
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tick = 0;
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int status = step_state(&game);
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if (status == END_WALL) {
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printf("CRASH into wall!\n");
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playing = 0;
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} else if (status == END_SNAKE) {
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printf("CRASH into yourself!\n");
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playing = 0;
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} else if (status == END_FOOD) {
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printf("You ate all food. Good job!\n");
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playing = 0;
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}
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}
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usleep(80000);
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}
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free_snake(game.snake);
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return 0;
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}
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