pvjc22/du7/snake.c

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#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
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struct snake* novyZaciatok = calloc(1, sizeof(struct snake)); //alokujem pamäť smerníka
novyZaciatok->x = x; //nastavím súradnice hada
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novyZaciatok->y = y;
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if (snake != NULL) { //ak má had telo,
novyZaciatok->next = snake; //tak mu iba pridám hlavu
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} else {
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novyZaciatok->next = NULL; //inak musím vytvoriť nové telo
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}
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return novyZaciatok;
}
struct snake* remove_snake(struct snake* snake){
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if (snake == NULL) return NULL;
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else if (snake->next == NULL) {
free(snake);
return NULL;
}
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else {
struct snake* medzipamat = calloc(1, sizeof(struct snake));
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medzipamat = snake;
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while (1) {
snake = snake->next;
if (snake->next->next == NULL) break;
}
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free(snake->next);
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snake->next = NULL;
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snake = medzipamat;
free(medzipamat);
return snake;
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}
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}
void free_snake(struct snake* sn){
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struct snake* nasledujuci = calloc(1, sizeof(struct snake));
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while (sn != NULL) {
nasledujuci = sn->next;
free(sn);
sn = nasledujuci;
}
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free(nasledujuci);
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}
int is_snake(struct snake* snake,int x,int y){
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}