2024-04-08 13:32:31 +00:00
|
|
|
#include "snake.h"
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
#define WIDTH 20
|
|
|
|
#define HEIGHT 10
|
2024-04-08 13:35:27 +00:00
|
|
|
#define INITIAL_SNAKE_LENGTH 5
|
|
|
|
#define FOOD_COUNT 20
|
2024-04-08 13:32:31 +00:00
|
|
|
|
2024-04-08 13:35:27 +00:00
|
|
|
void initialize_world(struct state *state) {
|
|
|
|
// Initialize snake in the middle of the world
|
|
|
|
int initial_x = WIDTH / 2;
|
|
|
|
int initial_y = HEIGHT / 2;
|
|
|
|
state->snake = add_snake(NULL, initial_x, initial_y);
|
|
|
|
if (state->snake == NULL) {
|
|
|
|
fprintf(stderr, "Failed to initialize snake.\n");
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialize food
|
2024-04-08 13:32:31 +00:00
|
|
|
srand(time(NULL));
|
|
|
|
for (int i = 0; i < FOOD_COUNT; i++) {
|
2024-04-08 13:35:27 +00:00
|
|
|
state->foodx[i] = rand() % WIDTH;
|
|
|
|
state->foody[i] = rand() % HEIGHT;
|
2024-04-08 13:32:31 +00:00
|
|
|
}
|
2024-04-08 13:35:27 +00:00
|
|
|
|
|
|
|
// Initialize state parameters
|
|
|
|
state->sx = 1;
|
|
|
|
state->sy = 0;
|
|
|
|
state->width = WIDTH;
|
|
|
|
state->height = HEIGHT;
|
2024-04-08 13:32:31 +00:00
|
|
|
}
|
|
|
|
|
2024-04-08 13:35:27 +00:00
|
|
|
void print_world(struct state *state) {
|
2024-04-08 13:32:31 +00:00
|
|
|
for (int y = 0; y < HEIGHT; y++) {
|
|
|
|
for (int x = 0; x < WIDTH; x++) {
|
2024-04-08 13:35:27 +00:00
|
|
|
int is_snake_part = is_snake(state->snake, x, y);
|
|
|
|
int is_food = 0;
|
|
|
|
for (int i = 0; i < FOOD_COUNT; i++) {
|
|
|
|
if (state->foodx[i] == x && state->foody[i] == y) {
|
|
|
|
is_food = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (is_snake_part) {
|
2024-04-08 13:32:31 +00:00
|
|
|
printf("x");
|
2024-04-08 13:35:27 +00:00
|
|
|
} else if (is_food) {
|
|
|
|
printf("*");
|
2024-04-08 13:32:31 +00:00
|
|
|
} else {
|
2024-04-08 13:35:27 +00:00
|
|
|
printf(" ");
|
2024-04-08 13:32:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
printf("\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
struct state game_state;
|
2024-04-08 13:35:27 +00:00
|
|
|
initialize_world(&game_state);
|
2024-04-08 13:32:31 +00:00
|
|
|
|
|
|
|
while (1) {
|
2024-04-08 13:35:27 +00:00
|
|
|
system("clear");
|
2024-04-08 13:32:31 +00:00
|
|
|
print_world(&game_state);
|
2024-04-08 13:35:27 +00:00
|
|
|
usleep(200000);
|
|
|
|
|
|
|
|
// Move snake
|
|
|
|
int end_game_reason = step_state(&game_state);
|
|
|
|
if (end_game_reason != END_CONTINUE) {
|
|
|
|
if (end_game_reason == END_SNAKE) {
|
|
|
|
printf("Snake hit itself! Game over.\n");
|
|
|
|
} else if (end_game_reason == END_WALL) {
|
|
|
|
printf("Snake hit the wall! Game over.\n");
|
|
|
|
} else if (end_game_reason == END_FOOD) {
|
|
|
|
printf("All food eaten! You win!\n");
|
|
|
|
} else {
|
|
|
|
printf("Game over due to unknown reason.\n");
|
2024-04-08 13:32:31 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
free_snake(game_state.snake);
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
}
|
|
|
|
|