funguje
This commit is contained in:
parent
8e2c855d18
commit
626f4f7f7f
132
a2/snake.c
Normal file
132
a2/snake.c
Normal file
@ -0,0 +1,132 @@
|
||||
#include "snake.h"
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define WIDTH 20
|
||||
#define HEIGHT 10
|
||||
|
||||
void initialize_food(int foodx[], int foody[]) {
|
||||
srand(time(NULL));
|
||||
for (int i = 0; i < FOOD_COUNT; i++) {
|
||||
foodx[i] = rand() % WIDTH;
|
||||
foody[i] = rand() % HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
void print_world(struct state* state) {
|
||||
for (int y = 0; y < HEIGHT; y++) {
|
||||
for (int x = 0; x < WIDTH; x++) {
|
||||
if (is_snake(state->snake, x, y)) {
|
||||
printf("x");
|
||||
} else {
|
||||
int food_found = 0;
|
||||
for (int i = 0; i < FOOD_COUNT; i++) {
|
||||
if (state->foodx[i] == x && state->foody[i] == y) {
|
||||
if (state->foodx[i] >= 0 && state->foody[i] >= 0) {
|
||||
printf("*");
|
||||
} else {
|
||||
printf(" ");
|
||||
}
|
||||
food_found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!food_found) {
|
||||
printf(" ");
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
void move_snake(struct state* state, int dx, int dy) {
|
||||
// Update snake position according to the direction
|
||||
int new_x = state->snake->x + dx;
|
||||
int new_y = state->snake->y + dy;
|
||||
|
||||
// Check if the new position is out of bounds
|
||||
if (new_x < 0 || new_x >= WIDTH || new_y < 0 || new_y >= HEIGHT) {
|
||||
printf("Snake hit the wall!\n");
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
// Check if the new position is on the snake
|
||||
if (is_snake(state->snake, new_x, new_y)) {
|
||||
printf("Snake hit itself!\n");
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
// Check if the new position is on food
|
||||
for (int i = 0; i < FOOD_COUNT; i++) {
|
||||
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
|
||||
state->foodx[i] = -1;
|
||||
state->foody[i] = -1;
|
||||
// Grow the snake
|
||||
struct snake* new_head = add_snake(state->snake, new_x, new_y);
|
||||
if (new_head == NULL) {
|
||||
printf("Memory allocation failed!\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
state->snake = new_head;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Move the snake
|
||||
struct snake* new_head = add_snake(state->snake, new_x, new_y);
|
||||
if (new_head == NULL) {
|
||||
printf("Memory allocation failed!\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
state->snake = new_head;
|
||||
remove_snake(state->snake);
|
||||
}
|
||||
|
||||
int main() {
|
||||
// Initialize game state
|
||||
struct state game_state;
|
||||
game_state.snake = add_snake(NULL, WIDTH / 2, HEIGHT / 2);
|
||||
if (game_state.snake == NULL) {
|
||||
printf("Memory allocation failed!\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
game_state.width = WIDTH;
|
||||
game_state.height = HEIGHT;
|
||||
game_state.sx = 1;
|
||||
game_state.sy = 0;
|
||||
initialize_food(game_state.foodx, game_state.foody);
|
||||
|
||||
// Main game loop
|
||||
while (1) {
|
||||
system("clear"); // Clear the console
|
||||
print_world(&game_state);
|
||||
|
||||
// Check if all food is eaten
|
||||
int food_eaten = 1;
|
||||
for (int i = 0; i < FOOD_COUNT; i++) {
|
||||
if (game_state.foodx[i] >= 0 && game_state.foody[i] >= 0) {
|
||||
food_eaten = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (food_eaten) {
|
||||
printf("All food eaten! You win!\n");
|
||||
break;
|
||||
}
|
||||
|
||||
// Move the snake according to the direction
|
||||
move_snake(&game_state, game_state.sx, game_state.sy);
|
||||
|
||||
// Delay for a short time to slow down the game
|
||||
// Adjust this value to change the game speed
|
||||
usleep(200000); // 200 milliseconds
|
||||
}
|
||||
|
||||
// Free memory
|
||||
free_snake(game_state.snake);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user