140 lines
4.0 KiB
C
140 lines
4.0 KiB
C
#include "game.h"
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <time.h>
|
|
|
|
#define MOUSE_COUNT 5
|
|
|
|
void* init_game(){
|
|
srand(time(NULL));
|
|
struct game* g = malloc(sizeof(struct game));
|
|
|
|
// Frame size
|
|
int frame_width = 30;
|
|
int frame_height = 10;
|
|
|
|
// Get the screen size
|
|
int width, height;
|
|
getmaxyx(stdscr, height, width); // Set the size of the terminal
|
|
|
|
int start_x = (width - frame_width) / 2;
|
|
int start_y = (height - frame_height) / 2;
|
|
|
|
// Cat coordinate in frame
|
|
g->catx = start_x + (frame_width / 2);
|
|
g->caty = start_y + (frame_height / 2);
|
|
|
|
// Mice coordinate in frame
|
|
for(int i = 0; i < MOUSE_COUNT; i++){
|
|
g->mousex[i] = rand() % (frame_width - 2) + start_x + 1;
|
|
g->mousey[i] = rand() % (frame_height - 2) + start_y + 1;
|
|
g->mouse_state[i] = 0;
|
|
}
|
|
|
|
strcpy(g->message, "Use arrow keys to catch the mice!");
|
|
return g;
|
|
}
|
|
|
|
int check_collision(struct game* g, int x, int y){
|
|
for(int i = 0; i < MOUSE_COUNT; i++){
|
|
if(g->mouse_state[i] == 0 && g->mousex[i] == x && g->mousey[i] == y){
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int game_event(struct event* event, void* gptr){
|
|
struct game* g = (struct game*)gptr;
|
|
|
|
int width, height;
|
|
getmaxyx(stdscr, height, width);
|
|
|
|
int frame_width = 30;
|
|
int frame_height = 10;
|
|
|
|
int start_x = (width - frame_width) / 2;
|
|
int start_y = (height - frame_height) / 2;
|
|
|
|
int min_x = start_x + 1, max_x = start_x + frame_width - 2;
|
|
int min_y = start_y + 1, max_y = start_y + frame_height - 2;
|
|
|
|
if (event->type == EVENT_KEY) {
|
|
switch (event->key) {
|
|
case KEY_UP: if (g->caty > min_y) g->caty--; break;
|
|
case KEY_DOWN: if (g->caty < max_y) g->caty++; break;
|
|
case KEY_LEFT: if (g->catx > min_x) g->catx--; break;
|
|
case KEY_RIGHT: if (g->catx < max_x) g->catx++; break;
|
|
case 27: // ESC
|
|
case 'q':
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// Mice move
|
|
int alive = 0;
|
|
for(int i = 0; i < MOUSE_COUNT; i++){
|
|
if(g->mouse_state[i] == 0){
|
|
// If cat catch mice
|
|
if(g->mousex[i] == g->catx && g->mousey[i] == g->caty){
|
|
g->mouse_state[i] = 1;
|
|
}else{
|
|
// Random move
|
|
int dir = rand() % 4;
|
|
int new_mousex = g->mousex[i];
|
|
int new_mousey = g->mousey[i];
|
|
switch(dir){
|
|
case 0: if (new_mousey > min_y) new_mousey--; break;
|
|
case 1: if (new_mousey < max_y) new_mousey++; break;
|
|
case 2: if (new_mousex > min_x) new_mousex--; break;
|
|
case 3: if (new_mousex < max_x) new_mousex++; break;
|
|
}
|
|
|
|
// Checking whether it overlaps with another mouse
|
|
if(!check_collision(g, new_mousex, new_mousey)){
|
|
g->mousex[i] = new_mousex;
|
|
g->mousey[i] = new_mousey;
|
|
}
|
|
}
|
|
alive++;
|
|
}
|
|
}
|
|
|
|
clear_screen();
|
|
|
|
// Draw a frame
|
|
for(int x = start_x; x < start_x + frame_width; x++){
|
|
set_cell('#', x, start_y);
|
|
set_cell('#', x, start_y + frame_height - 1);
|
|
}
|
|
for(int y = start_y + 1; y < start_y + frame_height - 1; y++){
|
|
set_cell('#', start_x, y);
|
|
set_cell('#', start_x + frame_width - 1, y);
|
|
}
|
|
|
|
// Draw a cat
|
|
set_cell('C', g->catx, g->caty);
|
|
|
|
// Draw a mice
|
|
for(int i = 0; i < MOUSE_COUNT; i++){
|
|
if (g->mouse_state[i] == 0) {
|
|
set_cell('m', g->mousex[i], g->mousey[i]);
|
|
}
|
|
}
|
|
|
|
// Message
|
|
if(alive == 0){
|
|
set_message("You win! Press ESC or q to quit.", 2, height - 2);
|
|
}else{
|
|
char msg[100];
|
|
snprintf(msg, sizeof(msg), "Mice left: %d", alive);
|
|
set_message(msg, 2, height - 2);
|
|
}
|
|
|
|
// If no mice left quit the game by press ESC or press q for quit any time
|
|
if(alive == 0 && (event->key == 27 || event->key == 'q')){
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
} |