This commit is contained in:
Roman Khaliavka 2025-05-01 15:58:43 +00:00
parent 236836e0ef
commit 320cceeadc

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a4/game.c Normal file
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#include "game.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define MOUSE_COUNT 5
void* init_game(){
srand(time(NULL));
struct game* g = malloc(sizeof(struct game));
// Frame size
int frame_width = 30;
int frame_height = 10;
// Get the screen size
int width, height;
getmaxyx(stdscr, height, width); // Set the size of the terminal
int start_x = (width - frame_width) / 2;
int start_y = (height - frame_height) / 2;
// Cat coordinate in frame
g->catx = start_x + (frame_width / 2);
g->caty = start_y + (frame_height / 2);
// Mice coordinate in frame
for(int i = 0; i < MOUSE_COUNT; i++){
g->mousex[i] = rand() % (frame_width - 2) + start_x + 1;
g->mousey[i] = rand() % (frame_height - 2) + start_y + 1;
g->mouse_state[i] = 0;
}
strcpy(g->message, "Use arrow keys to catch the mice!");
return g;
}
int check_collision(struct game* g, int x, int y){
for(int i = 0; i < MOUSE_COUNT; i++){
if(g->mouse_state[i] == 0 && g->mousex[i] == x && g->mousey[i] == y){
return 1;
}
}
return 0;
}
int game_event(struct event* event, void* gptr){
struct game* g = (struct game*)gptr;
int width, height;
getmaxyx(stdscr, height, width);
int frame_width = 30;
int frame_height = 10;
int start_x = (width - frame_width) / 2;
int start_y = (height - frame_height) / 2;
int min_x = start_x + 1, max_x = start_x + frame_width - 2;
int min_y = start_y + 1, max_y = start_y + frame_height - 2;
if (event->type == EVENT_KEY) {
switch (event->key) {
case KEY_UP: if (g->caty > min_y) g->caty--; break;
case KEY_DOWN: if (g->caty < max_y) g->caty++; break;
case KEY_LEFT: if (g->catx > min_x) g->catx--; break;
case KEY_RIGHT: if (g->catx < max_x) g->catx++; break;
case 27: // ESC
case 'q':
return 1;
}
}
// Mice move
int alive = 0;
for(int i = 0; i < MOUSE_COUNT; i++){
if(g->mouse_state[i] == 0){
// If cat catch mice
if(g->mousex[i] == g->catx && g->mousey[i] == g->caty){
g->mouse_state[i] = 1;
}else{
// Random move
int dir = rand() % 4;
int new_mousex = g->mousex[i];
int new_mousey = g->mousey[i];
switch(dir){
case 0: if (new_mousey > min_y) new_mousey--; break;
case 1: if (new_mousey < max_y) new_mousey++; break;
case 2: if (new_mousex > min_x) new_mousex--; break;
case 3: if (new_mousex < max_x) new_mousex++; break;
}
// Checking whether it overlaps with another mouse
if(!check_collision(g, new_mousex, new_mousey)){
g->mousex[i] = new_mousex;
g->mousey[i] = new_mousey;
}
}
alive++;
}
}
clear_screen();
// Draw a frame
for(int x = start_x; x < start_x + frame_width; x++){
set_cell('#', x, start_y);
set_cell('#', x, start_y + frame_height - 1);
}
for(int y = start_y + 1; y < start_y + frame_height - 1; y++){
set_cell('#', start_x, y);
set_cell('#', start_x + frame_width - 1, y);
}
// Draw a cat
set_cell('C', g->catx, g->caty);
// Draw a mice
for(int i = 0; i < MOUSE_COUNT; i++){
if (g->mouse_state[i] == 0) {
set_cell('m', g->mousex[i], g->mousey[i]);
}
}
// Message
if(alive == 0){
set_message("You win! Press ESC or q to quit.", 2, height - 2);
}else{
char msg[100];
snprintf(msg, sizeof(msg), "Mice left: %d", alive);
set_message(msg, 2, height - 2);
}
// If no mice left quit the game by press ESC or press q for quit any time
if(alive == 0 && (event->key == 27 || event->key == 'q')){
return 1;
}
return 0;
}