a4
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a4/game.h
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19
a4/game.h
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#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#define MOUSE_COUNT 5
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struct game {
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int catx;
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int caty;
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int mousex[MOUSE_COUNT];
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int mousey[MOUSE_COUNT];
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int mouse_state[MOUSE_COUNT]; // 0 = alive, 1 = eaten
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char message[100];
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};
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void* init_game();
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int game_event(struct event* event, void* game);
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#endif
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