PVJC25/a3/world.h

15 lines
301 B
C

#ifndef WORLD_H_INCLUDED
#define WORLD_H_INCLUDED
#include "snake.h"
//Initialize a new game state.
struct state* create_world(int width, int height);
void free_world(struct state* st);
// Change snake direction
void change_direction(struct state* st, int dx, int dy);
#endif // WORLD_H_INCLUDED