Aktualizovat a3/world.h
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a3/world.h
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a3/world.h
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#ifndef WORLD_H_INCLUDED
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#define WORLD_H_INCLUDED
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#include "snake.h"
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//Initialize a new game state.
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struct state* create_world(int width, int height);
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void free_world(struct state* st);
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// Change snake direction
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void change_direction(struct state* st, int dx, int dy);
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#endif // WORLD_H_INCLUDED
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