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No commits in common. "3b8d18d5d94cb3258055b658dccdea8a71766e74" and "f4d0acead99620b4e038c6a24c47962cbceecc81" have entirely different histories.
3b8d18d5d9
...
f4d0acead9
76
a1/program.c
76
a1/program.c
@ -10,11 +10,6 @@ bool is_operator(char c) {
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return c == '+' || c == '-' || c == '*' || c == '/';
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}
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// Funkcia na kontrolu, či je daný znak medzera
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bool is_space(char c) {
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return c == ' ';
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}
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// Funkcia na kontrolu, či je daný znak číslica
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bool is_digit(char c) {
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return isdigit(c);
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@ -36,48 +31,6 @@ double calculate(double num1, char op, double num2) {
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}
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}
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// Funkcia na kontrolu, či je zadaný riadok úlohy v správnom formáte
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bool is_valid_task(char *line) {
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int len = strlen(line);
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if (len < 7) // Minimálna dĺžka: "a+b=c"
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return false;
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int i = 0;
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// Kontrola či prvé číslo je platné
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if (!is_digit(line[i]) && line[i] != '-')
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return false;
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while (is_digit(line[i]) || is_space(line[i]))
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i++;
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// Kontrola či operátor je platný
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if (!is_operator(line[i]))
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return false;
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i++;
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// Kontrola či druhé číslo je platné
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if (!is_digit(line[i]) && line[i] != '-')
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return false;
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while (is_digit(line[i]) || is_space(line[i]))
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i++;
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// Kontrola či '=' je na správnom mieste
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if (line[i] != '=')
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return false;
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i++;
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// Kontrola či výsledok je platný
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if (!is_digit(line[i]) && line[i] != '-')
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return false;
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while (is_digit(line[i]) || is_space(line[i]))
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i++;
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// Kontrola či na konci riadka už nie sú ďalšie znaky
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if (line[i] != '\0')
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return false;
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return true;
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}
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int main() {
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char line[100]; // Predpokladáme, že žiadny riadok nebude dlhší ako 100 znakov
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@ -85,23 +38,24 @@ int main() {
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if (strcmp(line, "\n") == 0) // Ak je riadok prázdny, končíme
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break;
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// Odstránenie konca riadka
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line[strcspn(line, "\n")] = '\0';
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int len = strlen(line);
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if (line[len - 1] == '\n') // Odstránenie konca riadka
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line[len - 1] = '\0';
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if (!is_valid_task(line)) {
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printf("CHYBA\n");
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continue;
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}
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double num1, num2, result;
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char op;
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sscanf(line, "%lf %c %lf = %lf", &num1, &op, &num2, &result);
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double num1, num2, result;
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int scanned = sscanf(line, "%lf%*[^0-9-]%c%*[^0-9-]%lf=%lf", &num1, &op, &num2, &result);
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double calculated_result = calculate(num1, op, num2);
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if (fabs(calculated_result - result) < 0.01) // Zaokrúhlenie na 2 desatinné miesta
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printf("OK\n");
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else
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printf("ZLE\n");
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// Kontrola, či boli načítané správne hodnoty
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if (scanned != 4 || !is_operator(op))
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printf("CHYBA\n");
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else {
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double calculated_result = calculate(num1, op, num2);
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if (fabs(calculated_result - result) < 0.01) // Zaokrúhlenie na 2 desatinné miesta
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printf("OK\n");
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else
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printf("ZLE\n");
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}
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}
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return 0;
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91
du7/snake.c
91
du7/snake.c
@ -1,91 +0,0 @@
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
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if (!new_head) {
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// Memory allocation failed
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return NULL;
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}
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new_head->x = x;
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new_head->y = y;
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new_head->next = snake;
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return new_head;
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}
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struct snake* remove_snake(struct snake* snake) {
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if (!snake) {
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// Snake is empty
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return NULL;
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}
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struct snake* new_head = snake->next;
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free(snake);
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return new_head;
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}
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int is_snake(struct snake* snake, int x, int y) {
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while (snake) {
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if (snake->x == x && snake->y == y) {
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return 1; // Found snake part at given coordinates
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}
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snake = snake->next;
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}
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return 0; // Snake part not found
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}
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void free_snake(struct snake* sn) {
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while (sn) {
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struct snake* temp = sn;
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sn = sn->next;
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free(temp);
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}
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}
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int step_state(struct state* state) {
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// Calculate new position of the snake head
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int new_x = state->snake->x + state->sx;
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int new_y = state->snake->y + state->sy;
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// Check if snake hits a wall
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if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
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return END_WALL;
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}
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// Check if snake hits itself
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if (is_snake(state->snake->next, new_x, new_y)) {
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return END_SNAKE;
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}
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// Check if snake eats food
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int i;
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for (i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == new_x && state->foody[i] == new_y) {
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// Food eaten, mark it as negative
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state->foodx[i] = -1;
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state->foody[i] = -1;
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// Add new snake part at the food position
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state->snake = add_snake(state->snake, new_x, new_y);
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if (state->snake == NULL) {
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// Memory allocation failed
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return END_USER;
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}
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// Check if no food left
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int food_left = 0;
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for (int j = 0; j < FOOD_COUNT; j++) {
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if (state->foodx[j] >= 0 && state->foody[j] >= 0) {
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food_left = 1;
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break;
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}
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}
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if (!food_left) {
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return END_FOOD; // No food left
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}
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return END_CONTINUE; // Food eaten, continue the game
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}
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}
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// Add new snake part on the new position and remove the last part of the snake
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state->snake = add_snake(state->snake, new_x, new_y);
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state->snake = remove_snake(state->snake->next);
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return END_CONTINUE;
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}
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