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Macko 1 month ago
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3b8d18d5d9
  1. 91
      du7/snake.c

91
du7/snake.c

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#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
if (!new_head) {
// Memory allocation failed
return NULL;
}
new_head->x = x;
new_head->y = y;
new_head->next = snake;
return new_head;
}
struct snake* remove_snake(struct snake* snake) {
if (!snake) {
// Snake is empty
return NULL;
}
struct snake* new_head = snake->next;
free(snake);
return new_head;
}
int is_snake(struct snake* snake, int x, int y) {
while (snake) {
if (snake->x == x && snake->y == y) {
return 1; // Found snake part at given coordinates
}
snake = snake->next;
}
return 0; // Snake part not found
}
void free_snake(struct snake* sn) {
while (sn) {
struct snake* temp = sn;
sn = sn->next;
free(temp);
}
}
int step_state(struct state* state) {
// Calculate new position of the snake head
int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy;
// Check if snake hits a wall
if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
return END_WALL;
}
// Check if snake hits itself
if (is_snake(state->snake->next, new_x, new_y)) {
return END_SNAKE;
}
// Check if snake eats food
int i;
for (i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
// Food eaten, mark it as negative
state->foodx[i] = -1;
state->foody[i] = -1;
// Add new snake part at the food position
state->snake = add_snake(state->snake, new_x, new_y);
if (state->snake == NULL) {
// Memory allocation failed
return END_USER;
}
// Check if no food left
int food_left = 0;
for (int j = 0; j < FOOD_COUNT; j++) {
if (state->foodx[j] >= 0 && state->foody[j] >= 0) {
food_left = 1;
break;
}
}
if (!food_left) {
return END_FOOD; // No food left
}
return END_CONTINUE; // Food eaten, continue the game
}
}
// Add new snake part on the new position and remove the last part of the snake
state->snake = add_snake(state->snake, new_x, new_y);
state->snake = remove_snake(state->snake->next);
return END_CONTINUE;
}
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