10.4
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								du7/snake.c
									
									
									
									
									
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								du7/snake.c
									
									
									
									
									
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake, int x, int y) {
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    struct snake* new_head = (struct snake*)malloc(sizeof(struct snake));
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    if (!new_head) {
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        // Memory allocation failed
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        return NULL;
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    }
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    new_head->x = x;
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    new_head->y = y;
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    new_head->next = snake;
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    return new_head;
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}
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struct snake* remove_snake(struct snake* snake) {
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    if (!snake) {
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        // Snake is empty
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        return NULL;
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    }
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    struct snake* new_head = snake->next;
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    free(snake);
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    return new_head;
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}
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int is_snake(struct snake* snake, int x, int y) {
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    while (snake) {
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        if (snake->x == x && snake->y == y) {
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            return 1; // Found snake part at given coordinates
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        }
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        snake = snake->next;
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    }
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    return 0; // Snake part not found
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}
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void free_snake(struct snake* sn) {
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    while (sn) {
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        struct snake* temp = sn;
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        sn = sn->next;
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        free(temp);
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    }
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}
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int step_state(struct state* state) {
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    // Calculate new position of the snake head
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    int new_x = state->snake->x + state->sx;
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    int new_y = state->snake->y + state->sy;
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    // Check if snake hits a wall
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    if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
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        return END_WALL;
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    }
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    // Check if snake hits itself
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    if (is_snake(state->snake->next, new_x, new_y)) {
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        return END_SNAKE;
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    }
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    // Check if snake eats food
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    int i;
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    for (i = 0; i < FOOD_COUNT; i++) {
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        if (state->foodx[i] == new_x && state->foody[i] == new_y) {
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            // Food eaten, mark it as negative
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            state->foodx[i] = -1;
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            state->foody[i] = -1;
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            // Add new snake part at the food position
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            state->snake = add_snake(state->snake, new_x, new_y);
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            if (state->snake == NULL) {
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                // Memory allocation failed
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                return END_USER;
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            }
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            // Check if no food left
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            int food_left = 0;
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            for (int j = 0; j < FOOD_COUNT; j++) {
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                if (state->foodx[j] >= 0 && state->foody[j] >= 0) {
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                    food_left = 1;
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                    break;
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                }
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            }
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            if (!food_left) {
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                return END_FOOD; // No food left
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            }
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            return END_CONTINUE; // Food eaten, continue the game
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        }
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    }
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    // Add new snake part on the new position and remove the last part of the snake
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    state->snake = add_snake(state->snake, new_x, new_y);
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    state->snake = remove_snake(state->snake->next);
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    return END_CONTINUE;
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}
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