From 3b8d18d5d94cb3258055b658dccdea8a71766e74 Mon Sep 17 00:00:00 2001 From: Miloslav Macko Date: Wed, 10 Apr 2024 23:11:18 +0200 Subject: [PATCH] 10.4 --- du7/snake.c | 91 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 du7/snake.c diff --git a/du7/snake.c b/du7/snake.c new file mode 100644 index 0000000..1075d55 --- /dev/null +++ b/du7/snake.c @@ -0,0 +1,91 @@ +#include "snake.h" +#include + +struct snake* add_snake(struct snake* snake, int x, int y) { + struct snake* new_head = (struct snake*)malloc(sizeof(struct snake)); + if (!new_head) { + // Memory allocation failed + return NULL; + } + new_head->x = x; + new_head->y = y; + new_head->next = snake; + return new_head; +} + +struct snake* remove_snake(struct snake* snake) { + if (!snake) { + // Snake is empty + return NULL; + } + struct snake* new_head = snake->next; + free(snake); + return new_head; +} + +int is_snake(struct snake* snake, int x, int y) { + while (snake) { + if (snake->x == x && snake->y == y) { + return 1; // Found snake part at given coordinates + } + snake = snake->next; + } + return 0; // Snake part not found +} + +void free_snake(struct snake* sn) { + while (sn) { + struct snake* temp = sn; + sn = sn->next; + free(temp); + } +} + +int step_state(struct state* state) { + // Calculate new position of the snake head + int new_x = state->snake->x + state->sx; + int new_y = state->snake->y + state->sy; + + // Check if snake hits a wall + if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { + return END_WALL; + } + + // Check if snake hits itself + if (is_snake(state->snake->next, new_x, new_y)) { + return END_SNAKE; + } + + // Check if snake eats food + int i; + for (i = 0; i < FOOD_COUNT; i++) { + if (state->foodx[i] == new_x && state->foody[i] == new_y) { + // Food eaten, mark it as negative + state->foodx[i] = -1; + state->foody[i] = -1; + // Add new snake part at the food position + state->snake = add_snake(state->snake, new_x, new_y); + if (state->snake == NULL) { + // Memory allocation failed + return END_USER; + } + // Check if no food left + int food_left = 0; + for (int j = 0; j < FOOD_COUNT; j++) { + if (state->foodx[j] >= 0 && state->foody[j] >= 0) { + food_left = 1; + break; + } + } + if (!food_left) { + return END_FOOD; // No food left + } + return END_CONTINUE; // Food eaten, continue the game + } + } + + // Add new snake part on the new position and remove the last part of the snake + state->snake = add_snake(state->snake, new_x, new_y); + state->snake = remove_snake(state->snake->next); + return END_CONTINUE; +}