2024-04-18 13:43:15 +00:00
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#include <stdio.h>
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#include <time.h>
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// Inicializuje stav hry
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void init_state(struct state* state, int width, int height) {
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state->width = width;
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state->height = height;
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state->snake = add_snake(NULL, width / 2, height / 2);
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state->sx = 0;
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state->sy = 1;
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for(int i = 0; i < FOOD_COUNT; i++) {
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state->foodx[i] = rand() % width;
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state->foody[i] = rand() % height;
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2024-04-15 20:31:53 +00:00
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}
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2024-04-11 12:06:05 +00:00
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}
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2024-04-18 13:43:15 +00:00
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// Generuje nové jedlo na náhodnej pozícii
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void generate_food(struct state* state) {
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for(int i = 0; i < FOOD_COUNT; i++) {
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if(state->foodx[i] == -1) {
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state->foodx[i] = rand() % state->width;
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state->foody[i] = rand() % state->height;
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}
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2024-04-11 12:06:05 +00:00
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}
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2024-04-11 12:09:32 +00:00
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}
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2024-04-11 12:06:05 +00:00
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2024-04-18 13:43:15 +00:00
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// Hlavná slučka hry
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void game_loop(struct state* state) {
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while(1) {
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int result = step_state(state);
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if(result == END_WALL || result == END_SNAKE) {
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break;
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2024-04-11 12:06:05 +00:00
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}
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2024-04-18 13:43:15 +00:00
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if(result == END_FOOD) {
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generate_food(state);
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}
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// TODO: Pridajte kód pre vykreslenie hry a spracovanie vstupu od hráča
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2024-04-11 12:06:05 +00:00
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}
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2024-04-18 13:43:15 +00:00
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}
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2024-04-11 12:06:05 +00:00
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2024-04-18 13:43:15 +00:00
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int main() {
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srand(time(NULL));
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struct state state;
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init_state(&state, 20, 20);
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game_loop(&state);
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free_snake(state.snake);
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return 0;
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2024-04-11 12:06:05 +00:00
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}
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