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93
a2/snake.c
93
a2/snake.c
@ -1,57 +1,48 @@
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struct snake* add_snake(struct snake* old_head, int x, int y) {
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struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
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new_head->x = x;
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new_head->y = y;
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new_head->next = old_head;
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return new_head;
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#include <stdio.h>
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#include <time.h>
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// Inicializuje stav hry
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void init_state(struct state* state, int width, int height) {
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state->width = width;
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state->height = height;
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state->snake = add_snake(NULL, width / 2, height / 2);
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state->sx = 0;
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state->sy = 1;
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for(int i = 0; i < FOOD_COUNT; i++) {
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state->foodx[i] = rand() % width;
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state->foody[i] = rand() % height;
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}
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}
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int is_snake(struct snake* snake, int x, int y) {
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while (snake != NULL) {
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if (snake->x == x && snake->y == y) {
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return 1;
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// Generuje nové jedlo na náhodnej pozícii
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void generate_food(struct state* state) {
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for(int i = 0; i < FOOD_COUNT; i++) {
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if(state->foodx[i] == -1) {
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state->foodx[i] = rand() % state->width;
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state->foody[i] = rand() % state->height;
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}
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snake = snake->next;
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}
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}
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// Hlavná slučka hry
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void game_loop(struct state* state) {
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while(1) {
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int result = step_state(state);
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if(result == END_WALL || result == END_SNAKE) {
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break;
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}
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if(result == END_FOOD) {
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generate_food(state);
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}
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// TODO: Pridajte kód pre vykreslenie hry a spracovanie vstupu od hráča
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}
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}
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int main() {
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srand(time(NULL));
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struct state state;
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init_state(&state, 20, 20);
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game_loop(&state);
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free_snake(state.snake);
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return 0;
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}
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void free_snake(struct snake* snake) {
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while (snake != NULL) {
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struct snake* next = snake->next;
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free(snake);
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snake = next;
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}
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}
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int step_state(struct state* state) {
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int new_x = state->snake->x + state->sx;
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int new_y = state->snake->y + state->sy;
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if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
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return END_WALL;
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}
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if (is_snake(state->snake->next, new_x, new_y)) {
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return END_SNAKE;
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}
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for (int i = 0; i < FOOD_COUNT; i++) {
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if (state->foodx[i] == new_x && state->foody[i] == new_y) {
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state->foodx[i] = -1;
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state->foody[i] = -1;
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state->snake = add_snake(state->snake, new_x, new_y);
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return END_FOOD;
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}
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}
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state->snake = add_snake(state->snake, new_x, new_y);
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struct snake* tail = state->snake;
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while (tail->next->next != NULL) {
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tail = tail->next;
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}
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free(tail->next);
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tail->next = NULL;
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return END_CONTINUE;
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}
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