This commit is contained in:
Macko 2024-04-18 15:43:15 +02:00
parent 98c75026b8
commit 773c7ac82b

View File

@ -1,57 +1,48 @@
struct snake* add_snake(struct snake* old_head, int x, int y) {
struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
new_head->x = x;
new_head->y = y;
new_head->next = old_head;
return new_head;
#include <stdio.h>
#include <time.h>
// Inicializuje stav hry
void init_state(struct state* state, int width, int height) {
state->width = width;
state->height = height;
state->snake = add_snake(NULL, width / 2, height / 2);
state->sx = 0;
state->sy = 1;
for(int i = 0; i < FOOD_COUNT; i++) {
state->foodx[i] = rand() % width;
state->foody[i] = rand() % height;
}
}
int is_snake(struct snake* snake, int x, int y) {
while (snake != NULL) {
if (snake->x == x && snake->y == y) {
return 1;
// Generuje nové jedlo na náhodnej pozícii
void generate_food(struct state* state) {
for(int i = 0; i < FOOD_COUNT; i++) {
if(state->foodx[i] == -1) {
state->foodx[i] = rand() % state->width;
state->foody[i] = rand() % state->height;
}
snake = snake->next;
}
}
// Hlavná slučka hry
void game_loop(struct state* state) {
while(1) {
int result = step_state(state);
if(result == END_WALL || result == END_SNAKE) {
break;
}
if(result == END_FOOD) {
generate_food(state);
}
// TODO: Pridajte kód pre vykreslenie hry a spracovanie vstupu od hráča
}
}
int main() {
srand(time(NULL));
struct state state;
init_state(&state, 20, 20);
game_loop(&state);
free_snake(state.snake);
return 0;
}
void free_snake(struct snake* snake) {
while (snake != NULL) {
struct snake* next = snake->next;
free(snake);
snake = next;
}
}
int step_state(struct state* state) {
int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy;
if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
return END_WALL;
}
if (is_snake(state->snake->next, new_x, new_y)) {
return END_SNAKE;
}
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
state->foodx[i] = -1;
state->foody[i] = -1;
state->snake = add_snake(state->snake, new_x, new_y);
return END_FOOD;
}
}
state->snake = add_snake(state->snake, new_x, new_y);
struct snake* tail = state->snake;
while (tail->next->next != NULL) {
tail = tail->next;
}
free(tail->next);
tail->next = NULL;
return END_CONTINUE;
}