91 lines
1.6 KiB
C
91 lines
1.6 KiB
C
#ifndef _GAME_H_
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#define _GAME_H_
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#include "world.h"
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#define MAX_RIADKOV 7
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#define MAX_STLPCOV 10
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#define ZIVOTY 3
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#define RYCHLOST_HRY 120
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#define PALKA_SIRKA_MIN 7
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#define PALKA_SIRKA_MAX 14
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#define PALKA_ROW_OD_DNA 2
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#define MAX_LOPT 16
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#define BOSS_CAS 240
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typedef enum {
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STAV_UVOD,
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STAV_CAKA,
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STAV_HRAJE,
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STAV_KONIEC,
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STAV_VYHRAL,
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STAV_DALSI_LEVEL,
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} StavHry;
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typedef struct {
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int x, y;
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int sirka;
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} Palka;
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typedef struct {
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float x, y;
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float dx, dy;
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int ziva;
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} Lopta;
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typedef struct {
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int ziva;
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int farba;
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char znak;
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} Tehla;
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typedef struct {
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int ziva;
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float x, y;
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char znak;
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short farba;
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} PowerUp;
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typedef struct {
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int ziva;
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float x, y;
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float dx;
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int pada;
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} Boss;
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typedef struct {
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Palka palka;
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Lopta lopty[MAX_LOPT];
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int pocet_lopt;
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Tehla tehly[MAX_RIADKOV][MAX_STLPCOV];
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int zivoty;
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int skore;
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int zostatok_tehiel;
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int level;
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int riadkov;
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float rychlost;
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StavHry stav;
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int sirka;
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int vyska;
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char meno[32];
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int meno_dlzka;
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PowerUp powerupy[2];
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int hit_counter;
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int sirka_timer;
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int posledna_lopta;
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int cas_tikov;
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int special_dostupny;
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Boss boss;
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} Hra;
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void* init_game();
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int game_event(struct event* udalost, void* hra);
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void destroy_game(void* hra);
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void pohni_palku(Hra* h, int smer);
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void pohni_lopty(Hra* h);
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void inicializuj_tehly(Hra* h);
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void vykresli_hru(Hra* h);
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#endif
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