#ifndef _GAME_H_ #define _GAME_H_ #include "world.h" #define MAX_RIADKOV 7 #define MAX_STLPCOV 10 #define ZIVOTY 3 #define RYCHLOST_HRY 120 #define PALKA_SIRKA_MIN 7 #define PALKA_SIRKA_MAX 14 #define PALKA_ROW_OD_DNA 2 #define MAX_LOPT 16 #define BOSS_CAS 240 typedef enum { STAV_UVOD, STAV_CAKA, STAV_HRAJE, STAV_KONIEC, STAV_VYHRAL, STAV_DALSI_LEVEL, } StavHry; typedef struct { int x, y; int sirka; } Palka; typedef struct { float x, y; float dx, dy; int ziva; } Lopta; typedef struct { int ziva; int farba; char znak; } Tehla; typedef struct { int ziva; float x, y; char znak; short farba; } PowerUp; typedef struct { int ziva; float x, y; float dx; int pada; } Boss; typedef struct { Palka palka; Lopta lopty[MAX_LOPT]; int pocet_lopt; Tehla tehly[MAX_RIADKOV][MAX_STLPCOV]; int zivoty; int skore; int zostatok_tehiel; int level; int riadkov; float rychlost; StavHry stav; int sirka; int vyska; char meno[32]; int meno_dlzka; PowerUp powerupy[2]; int hit_counter; int sirka_timer; int posledna_lopta; int cas_tikov; int special_dostupny; Boss boss; } Hra; void* init_game(); int game_event(struct event* udalost, void* hra); void destroy_game(void* hra); void pohni_palku(Hra* h, int smer); void pohni_lopty(Hra* h); void inicializuj_tehly(Hra* h); void vykresli_hru(Hra* h); #endif