pvjc25/du5/snake.c

79 lines
1.9 KiB
C

#include <stdlib.h>
#include "snake.h"
struct snake* add_snake(struct snake* snake, int x, int y) {
struct snake* new_head = malloc(sizeof(struct snake));
if (!new_head) return NULL;
new_head->x = x;
new_head->y = y;
new_head->next = snake;
return new_head;
}
struct snake* remove_snake(struct snake* snake) {
if (!snake || !snake->next) {
free(snake);
return NULL;
}
struct snake* current = snake;
while (current->next->next) {
current = current->next;
}
free(current->next);
current->next = NULL;
return snake;
}
int is_snake(struct snake* snake, int x, int y) {
while (snake) {
if (snake->x == x && snake->y == y)
return 1;
snake = snake->next;
}
return 0;
}
void free_snake(struct snake* sn) {
while (sn) {
struct snake* next = sn->next;
free(sn);
sn = next;
}
}
int step_state(struct state* state) {
int new_x = state->snake->x + state->sx;
int new_y = state->snake->y + state->sy;
if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) {
return END_WALL;
}
if (is_snake(state->snake, new_x, new_y)) {
return END_SNAKE;
}
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] == new_x && state->foody[i] == new_y) {
state->snake = add_snake(state->snake, new_x, new_y);
state->foodx[i] = -1;
state->foody[i] = -1;
int food_left = 0;
for (int j = 0; j < FOOD_COUNT; j++) {
if (state->foodx[j] >= 0 && state->foody[j] >= 0) {
food_left = 1;
break;
}
}
return food_left ? END_CONTINUE : END_FOOD;
}
}
state->snake = add_snake(state->snake, new_x, new_y);
state->snake = remove_snake(state->snake);
return END_CONTINUE;
}