#include #include "snake.h" struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* new_head = malloc(sizeof(struct snake)); if (!new_head) return NULL; new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake) { if (!snake || !snake->next) { free(snake); return NULL; } struct snake* current = snake; while (current->next->next) { current = current->next; } free(current->next); current->next = NULL; return snake; } int is_snake(struct snake* snake, int x, int y) { while (snake) { if (snake->x == x && snake->y == y) return 1; snake = snake->next; } return 0; } void free_snake(struct snake* sn) { while (sn) { struct snake* next = sn->next; free(sn); sn = next; } } int step_state(struct state* state) { int new_x = state->snake->x + state->sx; int new_y = state->snake->y + state->sy; if (new_x < 0 || new_x >= state->width || new_y < 0 || new_y >= state->height) { return END_WALL; } if (is_snake(state->snake, new_x, new_y)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] == new_x && state->foody[i] == new_y) { state->snake = add_snake(state->snake, new_x, new_y); state->foodx[i] = -1; state->foody[i] = -1; int food_left = 0; for (int j = 0; j < FOOD_COUNT; j++) { if (state->foodx[j] >= 0 && state->foody[j] >= 0) { food_left = 1; break; } } return food_left ? END_CONTINUE : END_FOOD; } } state->snake = add_snake(state->snake, new_x, new_y); state->snake = remove_snake(state->snake); return END_CONTINUE; }