This commit is contained in:
Denis Landa 2025-06-08 12:11:19 +02:00
parent 4b4c76796d
commit 84ae02ac8e
10 changed files with 477 additions and 0 deletions

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du8/Makefile Normal file
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CC = gcc
CFLAGS = -Wall -Wextra -g
all: piskorky
piskorky: main.o game.o world.o
$(CC) $(CFLAGS) -o piskorky main.o game.o world.o -lncurses
main.o: main.c game.h world.h
$(CC) $(CFLAGS) -c main.c
game.o: game.c game.h world.h
$(CC) $(CFLAGS) -c game.c
world.o: world.c world.h
$(CC) $(CFLAGS) -c world.c
clean:
rm -f *.o piskorky

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# Piškvorky (Tic-Tac-Toe) Terminalová hra s knižnicou `world`
## 🕹️ Ako hrať
- Ovládanie: `WASD` na pohyb, `medzerník` na položenie znaku.
- Hráči sa striedajú ako X a O.
- Hra končí výhrou jedného hráča alebo remízou.
## 🛠️ Preklad a spustenie
```bash
make
./piskorky
```
## 🧠 Kód Štruktúry a funkcie
- `GameState`: štruktúra uchovávajúca stav hry (pole, hráč, kurzor, výherca).
- `game_init`: inicializuje hru.
- `draw`: vykresľuje mriežku a obsah.
- `key_handler`: reaguje na stlačené klávesy.
- `update`: nepoužíva sa (hra nie je časovo riadená).
## 📚 Zdroje
- Príklady z predmetu ZAP.
- Dokumentácia k `ncurses` a `world.h`.

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#include "game.h"
#include "world.h"
void game_init(GameState *game) {
for (int y = 0; y < SIZE; ++y)
for (int x = 0; x < SIZE; ++x)
game->board[y][x] = EMPTY;
game->current_player = X;
game->cursor_x = 0;
game->cursor_y = 0;
game->game_over = 0;
game->winner = EMPTY;
}
void draw(void *state) {
GameState *game = (GameState *)state;
world_clear();
for (int y = 0; y < SIZE; ++y) {
for (int x = 0; x < SIZE; ++x) {
world_set_color((x == game->cursor_x && y == game->cursor_y) ? 2 : 1);
char *symbol = "[ ]";
if (game->board[y][x] == X) symbol = "[X]";
else if (game->board[y][x] == O) symbol = "[O]";
world_draw_string(x * 4, y * 2, symbol);
}
}
if (game->game_over) {
world_set_color(3);
world_draw_string(0, SIZE * 2 + 1, game->winner == EMPTY ? "Remiza!" :
(game->winner == X ? "Vyhral X!" : "Vyhral O!"));
}
}
void check_winner(GameState *game) {
for (int i = 0; i < SIZE; ++i) {
if (game->board[i][0] != EMPTY &&
game->board[i][0] == game->board[i][1] &&
game->board[i][1] == game->board[i][2]) {
game->winner = game->board[i][0];
game->game_over = 1;
return;
}
if (game->board[0][i] != EMPTY &&
game->board[0][i] == game->board[1][i] &&
game->board[1][i] == game->board[2][i]) {
game->winner = game->board[0][i];
game->game_over = 1;
return;
}
}
if (game->board[0][0] != EMPTY &&
game->board[0][0] == game->board[1][1] &&
game->board[1][1] == game->board[2][2]) {
game->winner = game->board[0][0];
game->game_over = 1;
return;
}
if (game->board[0][2] != EMPTY &&
game->board[0][2] == game->board[1][1] &&
game->board[1][1] == game->board[2][0]) {
game->winner = game->board[0][2];
game->game_over = 1;
return;
}
int full = 1;
for (int y = 0; y < SIZE; ++y)
for (int x = 0; x < SIZE; ++x)
if (game->board[y][x] == EMPTY)
full = 0;
if (full) {
game->game_over = 1;
game->winner = EMPTY;
}
}
void key_handler(int key, void *state) {
GameState *game = (GameState *)state;
if (game->game_over) return;
switch (key) {
case 'w': if (game->cursor_y > 0) game->cursor_y--; break;
case 's': if (game->cursor_y < SIZE - 1) game->cursor_y++; break;
case 'a': if (game->cursor_x > 0) game->cursor_x--; break;
case 'd': if (game->cursor_x < SIZE - 1) game->cursor_x++; break;
case ' ': {
if (game->board[game->cursor_y][game->cursor_x] == EMPTY) {
game->board[game->cursor_y][game->cursor_x] = game->current_player;
check_winner(game);
if (!game->game_over)
game->current_player = (game->current_player == X) ? O : X;
}
} break;
}
}
void update(void *state) { }

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#ifndef GAME_H
#define GAME_H
#define SIZE 3
typedef enum { EMPTY, X, O } Cell;
typedef struct {
Cell board[SIZE][SIZE];
int current_player;
int cursor_x, cursor_y;
int game_over;
Cell winner;
} GameState;
void game_init(GameState *game);
void draw(void *state);
void update(void *state);
void key_handler(int key, void *state);
#endif

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#include "world.h"
#include "game.h"
int main() {
GameState game;
game_init(&game);
world_init(&game, draw, key_handler, update);
return 0;
}

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#include "world.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
int TIMEOUT;
void abort_game(const char* message){
endwin();
puts(message);
exit(1);
}
void check_bounds(const char* source,int x, int y){
char msg[200];
if (x < 0 || x >= COLS){
sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
abort_game(msg);
}
if (y < 0 || y >= LINES){
sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
abort_game(msg);
}
}
void clear_screen(){
// Clear screen
mvaddch(0,0,' ');
int screenchars = LINES*COLS;
for (int j = 1; j < screenchars;j++ ){
addch(' ');
}
}
void game_speed(int value){
if (value < 0){
abort_game("world_seed:: cannot be negative\n");
}
TIMEOUT =value;
}
void set_message(const char* message,int x,int y) {
int l = strlen(message);
for (int i = 0; i < l; i++){
check_bounds("set_message",x+i,y);
set_cell(message[i],x+i,y);
}
}
void assert_message(int event,const char* message){
if (event == 0){
abort_game(message);
}
}
void set_cell(int character,int x,int y) {
check_bounds("set_cell",x,y);
set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
}
void set_color_cell(int character,int x,int y,short front_color,short back_color){
check_bounds("set_color_cell",x,y);
if (has_colors()){
int pair = COLOR_COUNT * front_color + back_color;
attron(COLOR_PAIR(pair));
mvaddch(y,x,character);
attroff(COLOR_PAIR(pair));
}
else{
mvaddch(y,x,character);
}
}
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
srand(time(NULL));
int r = 1;
// Speed global variable
TIMEOUT = 100;
if (initscr() == NULL){
// TODO Which Error?
puts("Curses Error.");
return -1;
}
noecho(); // Nevypisuj vstup na obrazovku
cbreak(); // Zabudni starý vstup
nodelay(stdscr,TRUE); // Nečakaj na stlačenie
keypad(stdscr,TRUE); // Aktivuje šípky
curs_set(FALSE); // Neviditeľný kurzor
/* Get all the mouse events */
mousemask(ALL_MOUSE_EVENTS, NULL);
MEVENT mouse_event;
if (has_colors()){ // Zistenie či terminál podporuje farby
start_color();
for (int i = 0; i < COLOR_COUNT;i++){
for (int j = 0; j < COLOR_COUNT;j++){
init_pair(i * COLOR_COUNT + j, i,j);
}
}
}
else {
puts("No colors!\n");
}
void* game = NULL;
if (init_game != NULL){
game = init_game();
assert_message(game != NULL,"init_game:: should return non null pointer");
}
timeout(TIMEOUT);
// Initial step
struct event event;
memset(&event,0,sizeof(struct event));
event.height = LINES;
event.width = COLS;
event.type = EVENT_START;
clock_t start_time = clock();
clock_t last_timeout = start_time;
clock_t next_timeout = last_timeout + TIMEOUT;
event.time_ms = start_time;
// Start event
r = world_event(&event,game);
refresh();
while (!r) {
memset(&event,0,sizeof(struct event));
event.height = LINES;
event.width = COLS;
event.key = getch();
// No key was pressed
if (event.key == ERR){
event.type = EVENT_TIMEOUT;
last_timeout = clock();
next_timeout = last_timeout + TIMEOUT;
}
// Mouse event
else if (event.key == KEY_MOUSE ){
event.type = EVENT_MOUSE;
if(getmouse(&mouse_event) == OK){
event.mouse_x = mouse_event.x;
event.mouse_y = mouse_event.y;
if(mouse_event.bstate & BUTTON1_PRESSED){
event.mouse_left = 1;
}
if(mouse_event.bstate & BUTTON2_PRESSED){
event.mouse_middle = 1;
}
if(mouse_event.bstate & BUTTON3_PRESSED){
event.mouse_right = 1;
}
}
}
else if (event.key == KEY_RESIZE) {
event.type = EVENT_RESIZE;
}
else{
event.type = EVENT_KEY;
if (event.key == 27){
int k = getch();
if (k == -1){
// Esc Was pressed
event.type = EVENT_ESC;
}
else {
// Alt was pressed
event.key = k;
event.alt_key = 1;
}
}
}
// Draw new world
event.time_ms = clock();
r = world_event(&event,game);
refresh();
event.time_ms = clock();
// set new timeout
int nt = next_timeout - event.time_ms;
//printf("%d\n",nt);
if (nt > 0){
timeout(nt);
}
else {
timeout(TIMEOUT);
next_timeout = event.time_ms + TIMEOUT;
}
}
memset(&event,0,sizeof(struct event));
event.height = LINES;
event.width = COLS;
event.type = EVENT_END;
event.time_ms = clock();
world_event(&event,game);
if (destroy_game != NULL){
destroy_game(game);
}
endwin();
return r;
};

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#ifndef _WORLD_H_
#define _WORLD_H_
#include <curses.h>
/**
* World represented as a rectangular matrix of colorful characters.
*
* Point [0,0] is displayed the upper left corner of the screen.
*
*/
enum event_type {
EVENT_START,
EVENT_TIMEOUT,
EVENT_KEY,
EVENT_MOUSE,
EVENT_RESIZE,
EVENT_ESC,
EVENT_END,
};
struct event {
/**
* Last width of the screen.
*/
int width;
/**
* Last height of the screen.
*/
int height;
/**
* Last pressed key or Curses event.
*
* Special event values:
* ERR if timeout,
* KEY_RESIZE if screen resize
* KEY_EVENT, other event,
* KEY_MOUSE, mouse clicked
*
* Key values:
*
* ' ' Space
* KEY_DOWN Arrow down
* KEY_UP Arrow up
* KEY_LEFT Arrow left
* KEY_RIGHT Arrow right
* KEY_A1 Upper left of keypad
* KEY_A3 Upper right of keypad
* KEY_B2 Center of keypad
* KEY_C1 Lower left of keypad
* KEY_C3 Lower right of keypad
*
* KEY_ENTER
* KEY_BACKSPACE
*/
int key;
int alt_key;
enum event_type type;
int mouse_x;
int mouse_y;
int mouse_left;
int mouse_right;
int mouse_middle;
long int time_ms;
};
/**
* Sets cell to a state.
* @param event
* @param x coordinate of cell
* @param y coordinate of cell
* @param new state of the cell
*/
void set_cell(int character,int x,int y);
/**
* COLOR_BLACK 0
* COLOR_RED 1
* COLOR_GREEN 2
* COLOR_YELLOW 3
* COLOR_BLUE 4
* COLOR_MAGENTA 5
* COLOR_CYAN 6
* COLOR_WHITE 7
*/
#define COLOR_COUNT 8
void set_color_cell(int character,int x,int y,short front_color,short back_color);
/**
*
* @param event
* @param number of commandline arguments
* @param init_world
* @param destroy_world
*
* void init_world(struct event* w);
* Initializes user state.
* Free user state.
* @param event
*/
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
void game_speed(int value);
void set_message(const char* message,int x,int y);
void clear_screen();
#endif

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