83 lines
1.8 KiB
C
83 lines
1.8 KiB
C
#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "world.h"
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#include "game.h"
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#include "snake.h"
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// Start is called one in the beginning
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void* init_game(struct world* world){
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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st->snake = NULL;
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st->sx = 1;
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st->sy = 0;
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int cy = world->height/2;
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int cx = world->width/2 - 5;
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for (int i = 0; i < 5; i++){
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st->snake = add_snake(st->snake,cx + i ,cy);
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}
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int h = world->height;
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int w = world->width;
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for (int i = 0; i < 5; i++){
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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}
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return st;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int world_event(struct world* w,void* game){
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// Get state pointer
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struct state* st = game;
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int key = w->key;
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if (key == KEY_RIGHT){
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st->sx = 1;
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st->sy = 0;
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}
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else if (key == KEY_LEFT){
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st->sx = -1;
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st->sy = 0;
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}
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else if (key == KEY_DOWN){
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st->sx = 0;
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st->sy = 1;
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}
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else if (key == KEY_UP){
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st->sx = 0;
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st->sy = -1;
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}
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else if (key == KEY_ENTER){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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st->width = w->width;
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st->height = w->height;
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell(w,'x',sn->x,sn->y);
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sn = sn->next;
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}
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell(w,'*',st->foodx[i],st->foody[i]);
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}
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}
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if (r){
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char message[] = "Koniec";
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for (int i = 0; i < 6; i++){
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set_cell(w,message[i],10+i,10);
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}
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}
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return 0;
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}
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