initial
This commit is contained in:
commit
74d9392626
14
Makefile
Normal file
14
Makefile
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@ -0,0 +1,14 @@
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CFLAGS=-std=c99 -Wall -g
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all: game
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%.o: %.c
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gcc $(CFLAGS) -c $< -o $@
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clean:
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rm *.o
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rm game
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game: main.o game.o world.o snake.o
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gcc -rdynamic -g main.o game.o world.o snake.o -lcurses -lm -o game
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17
README.md
Normal file
17
README.md
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@ -0,0 +1,17 @@
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# Snake Master
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Implement Snake game.
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Make the game to pass the automatic tests and make the game to be nice.
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## Files
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Please do not change file names.
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- `snake.h`: you implementation should follow this header.
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- `snake.c`: implemement the game according to the documentation in header file in this file to pass automatic tests.
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- `Makefile`: rules to build the game.
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- `game.c`: modify this file to change the appereance of the game and the initial state.
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- `main.c`: trivial main function that runs the game
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- `world.c`: world game loop and ASCII graphics library (do not change).
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- `world.h`: world library interface (do not change).
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82
game.c
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82
game.c
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@ -0,0 +1,82 @@
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "world.h"
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#include "game.h"
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#include "snake.h"
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// Start is called one in the beginning
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void* init_game(struct world* world){
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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st->snake = NULL;
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st->sx = 1;
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st->sy = 0;
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int cy = world->height/2;
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int cx = world->width/2 - 5;
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for (int i = 0; i < 5; i++){
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st->snake = add_snake(st->snake,cx + i ,cy);
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}
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int h = world->height;
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int w = world->width;
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for (int i = 0; i < 5; i++){
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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}
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return st;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int world_event(struct world* w,void* game){
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// Get state pointer
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struct state* st = game;
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int key = w->key;
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if (key == KEY_RIGHT){
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st->sx = 1;
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st->sy = 0;
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}
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else if (key == KEY_LEFT){
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st->sx = -1;
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st->sy = 0;
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}
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else if (key == KEY_DOWN){
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st->sx = 0;
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st->sy = 1;
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}
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else if (key == KEY_UP){
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st->sx = 0;
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st->sy = -1;
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}
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else if (key == KEY_ENTER){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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st->width = w->width;
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st->height = w->height;
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell(w,'x',sn->x,sn->y);
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sn = sn->next;
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}
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell(w,'*',st->foodx[i],st->foody[i]);
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}
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}
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if (r){
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char message[] = "Koniec";
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for (int i = 0; i < 6; i++){
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set_cell(w,message[i],10+i,10);
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}
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}
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return 0;
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}
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|
26
game.h
Normal file
26
game.h
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@ -0,0 +1,26 @@
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#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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// Set of variables that expresses state of the game.
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//
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struct game {
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// X position of the cat
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int catx;
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// Y opsition of the cat
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int caty;
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// X position of the mouse
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int mousex;
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// Y position of the mouse
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int mousey;
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// Funky message
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char message[100];
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};
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// Returns pointer to newly allocated world
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void* init_game(struct world* g);
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// Changes world according to the game state (pressed key, screen size or other event)
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int world_event(struct world* world,void* game);
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#endif
|
9
main.c
Normal file
9
main.c
Normal file
@ -0,0 +1,9 @@
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#include "game.h"
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#include "world.h"
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#include <stdlib.h>
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int main(int argc, char** argv){
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start_world(world_event,init_game,free);
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return 0;
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}
|
23
snake.c
Normal file
23
snake.c
Normal file
@ -0,0 +1,23 @@
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake,int x,int y){
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return NULL;
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}
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struct snake* remove_snake(struct snake* snake){
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return NULL;
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}
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void free_snake(struct snake* sn){
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}
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int is_snake(struct snake* snake,int x,int y){
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return 0;
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}
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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return END_CONTINUE;
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}
|
114
snake.h
Normal file
114
snake.h
Normal file
@ -0,0 +1,114 @@
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#ifndef snake_h_INCLUDED
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#define snake_h_INCLUDED
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// Number of food items on the plane
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#define FOOD_COUNT 5
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/**
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* One part of the snake;
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*
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* The snake is a linked list;
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*/
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struct snake {
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// x position of the snake part
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int x;
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// y position of the snake part
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int y;
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// Pointer to the next snake part.
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// The last part of the snake has NULL pointer to the next part.
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struct snake* next;
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};
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// End game reason constants, return value of step_state
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enum endgame {
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// Continue the game
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END_CONTINUE = 0,
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// Snake hit a wall
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END_WALL,
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// Snake hit itself
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END_SNAKE,
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// No food left
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END_FOOD,
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// Other reason to end
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END_USER
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};
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/**
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* State of the game.
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*
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* The state consists of the snake, its speed and food on the plane.
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*
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* The snake is a linked list of snake parts.
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*
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* Speed vector is a vector added to the last head position to create a new head.
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*
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* Food are points on the plane. Food with negative coordinates meads food is already eaten.
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*/
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struct state {
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// Snake as a linked list
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struct snake* snake;
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// X of the food positions
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int foodx[FOOD_COUNT];
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// Y of the food positions
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int foody[FOOD_COUNT];
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int sx;
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int sy;
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int width;
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int height;
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};
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/**
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* Add a new snake part with given position. The new snake part becomes the new head.
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*
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* @param head of the snake.
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* @param x coordinate of the new head;
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* @param y coordinate of the new head.
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* @return new head of the snake.
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*/
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struct snake* add_snake(struct snake* snake,int x,int y);
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/**
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* Remove the last snake part.
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* The last snake part should always have NULL next pointer.
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*
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* @param head of the snake.
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* @return new head of the snake.
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*/
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struct snake* remove_snake(struct snake* snake);
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/**
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* Finds out if given coordinates are part of the snake.
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* @param snake
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* @param x coordinate to search in snake
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* @param y coordinate to search in snake
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* @return True, if there is a snake part with coordinates x,y. False otherwise
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*
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*/
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int is_snake(struct snake* snake,int x, int y);
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/**
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* Remove and free each snake part;
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* @param head of the snake.
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*/
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void free_snake(struct snake* sn);
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/**
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* Change game state.
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*
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* The function shoud calculate new posision of the snake head
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* from the current position and speed vector.
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* Then it should modify snake parst or food coordinates according to the rules:
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*
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* - If the new position is on the snake, end the game, return END_SNAKE.
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* - If the new position is on the food, mark food as eaten
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* (set its coordinates to -1) and add new snake part on the position of the food. If there is no food left, return END_FOOD. else return END_CONTINUE.
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* - If the new position is on the plane, add new snake part on the new position and remove the last part of the snake, return END_CONTINUE.
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*
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* @param current state of the game
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* @return reason to end the game according to enum endgame.
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*/
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int step_state(struct state* state);
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#endif // snake_h_INCLUDED
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|
138
world.c
Normal file
138
world.c
Normal file
@ -0,0 +1,138 @@
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#include "world.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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||||
#include <time.h>
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||||
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#include <unistd.h>
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#include <execinfo.h>
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||||
|
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void print_backtrace() {
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||||
//https://linux.die.net/man/3/backtrace_symbols
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int j, nptrs;
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void *buffer[100];
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char **strings;
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nptrs = backtrace(buffer, 100);
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printf("backtrace() returned %d addresses\n", nptrs);
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/* The call backtrace_symbols_fd(buffer, nptrs, STDOUT_FILENO)
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would produce similar output to the following: */
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||||
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strings = backtrace_symbols(buffer, nptrs);
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||||
if (strings == NULL) {
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perror("backtrace_symbols");
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exit(EXIT_FAILURE);
|
||||
}
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||||
for (j = 0; j < nptrs; j++)
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printf("%s\n", strings[j]);
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||||
free(strings);
|
||||
}
|
||||
|
||||
void abort_game(const char* message){
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endwin();
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||||
print_backtrace();
|
||||
puts(message);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void assert_message(int event,const char* message){
|
||||
if (event == 0){
|
||||
abort_game(message);
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||||
}
|
||||
}
|
||||
|
||||
void stamp_cell(struct world* w,int character,enum color_stamp pen, int x,int y) {
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assert_message(w != NULL,"stamp_cell:: world is NULL");
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if (x < 0 || x >= w->width){
|
||||
char msg[100];
|
||||
sprintf(msg,"stamp_cell:: width %d is out of bounds (0,%d)",x,w->width);
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||||
abort_game(msg);
|
||||
}
|
||||
if (y < 0 || y >= w->height){
|
||||
char msg[100];
|
||||
sprintf(msg,"stamp_cell:: height %d is out of bounds (0,%d)",y,w->height);
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abort_game(msg);
|
||||
}
|
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attron(pen);
|
||||
mvaddch(y,x,character);
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attroff(pen);
|
||||
}
|
||||
|
||||
void set_cell(struct world* w,int character,int x,int y) {
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stamp_cell(w,character,0,x,y);
|
||||
}
|
||||
|
||||
int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world*),void (*destroy_game)(void*)){
|
||||
srand(time(NULL));
|
||||
int r = 1;
|
||||
if (initscr() == NULL){
|
||||
// TODO Which Error?
|
||||
puts("Curses Error.");
|
||||
return -1;
|
||||
}
|
||||
noecho(); // Nevypisuj vstup na obrazovku
|
||||
cbreak(); // Zabudni starý vstup
|
||||
nodelay(stdscr,TRUE); // Nečakaj na stlačenie
|
||||
keypad(stdscr,TRUE); // Aktivuje šípky
|
||||
curs_set(FALSE); // Neviditeľný kurzor
|
||||
if (has_colors()){ // Zistenie či terminál podporuje farby
|
||||
start_color();
|
||||
// Pera na ciernom podklade
|
||||
init_pair(BLACK_FRONT, COLOR_BLACK, COLOR_BLACK);
|
||||
init_pair(WHITE_FRONT, COLOR_WHITE, COLOR_BLACK);
|
||||
init_pair(RED_FRONT, COLOR_RED, COLOR_BLACK);
|
||||
init_pair(GREEN_FRONT, COLOR_GREEN, COLOR_BLACK);
|
||||
init_pair(BLUE_FRONT, COLOR_BLUE, COLOR_BLACK);
|
||||
init_pair(CYAN_FRONT, COLOR_CYAN, COLOR_BLACK);
|
||||
init_pair(MAGENTA_FRONT,COLOR_MAGENTA, COLOR_BLACK);
|
||||
init_pair(YELLOW_FRONT, COLOR_YELLOW, COLOR_BLACK);
|
||||
init_pair(BLACK_BACK, COLOR_BLACK, COLOR_BLACK);
|
||||
init_pair(WHITE_BACK, COLOR_BLACK, COLOR_WHITE);
|
||||
init_pair(RED_BACK, COLOR_BLACK, COLOR_RED);
|
||||
init_pair(GREEN_BACK, COLOR_BLACK, COLOR_GREEN);
|
||||
init_pair(BLUE_BACK, COLOR_BLACK, COLOR_BLUE);
|
||||
init_pair(CYAN_BACK, COLOR_BLACK, COLOR_CYAN);
|
||||
init_pair(MAGENTA_BACK, COLOR_BLACK, COLOR_MAGENTA);
|
||||
init_pair(YELLOW_BACK, COLOR_BLACK, COLOR_YELLOW);
|
||||
}
|
||||
else {
|
||||
puts("No colors!\n");
|
||||
}
|
||||
struct world world;
|
||||
world.height = LINES;
|
||||
world.width = COLS;
|
||||
world.interval = 100;
|
||||
world.key = ERR;
|
||||
|
||||
void* game = NULL;
|
||||
if (init_game != NULL){
|
||||
game = init_game(&world);
|
||||
assert_message(game != NULL,"init_game should return non null pointer");
|
||||
}
|
||||
timeout(world.interval);
|
||||
// Initial step
|
||||
r = world_event(&world,game);
|
||||
refresh();
|
||||
while (!r) {
|
||||
world.height = LINES;
|
||||
world.width = COLS;
|
||||
world.key = getch();
|
||||
// Clear screen
|
||||
mvaddch(0,0,' ');
|
||||
int screenchars = LINES*COLS;
|
||||
for (int j = 1; j < screenchars;j++ ){
|
||||
addch(' ');
|
||||
}
|
||||
// Draw new world
|
||||
r = world_event(&world,game);
|
||||
refresh();
|
||||
// set new timeout
|
||||
timeout(world.interval);
|
||||
}
|
||||
if (destroy_game != NULL){
|
||||
destroy_game(game);
|
||||
}
|
||||
endwin();
|
||||
return r;
|
||||
};
|
100
world.h
Normal file
100
world.h
Normal file
@ -0,0 +1,100 @@
|
||||
#ifndef _WORLD_H_
|
||||
#define _WORLD_H_
|
||||
|
||||
#include <curses.h>
|
||||
/**
|
||||
* World represented as a rectangular matrix of colorful characters.
|
||||
*
|
||||
* Point [0,0] is displayed the upper left corner of the screen.
|
||||
*
|
||||
*/
|
||||
|
||||
struct world {
|
||||
/**
|
||||
* Last width of the screen.
|
||||
*/
|
||||
int width;
|
||||
/**
|
||||
* Last height of the screen.
|
||||
*/
|
||||
int height;
|
||||
/**
|
||||
* Interval in miliseconds to wait for next step.
|
||||
*/
|
||||
int interval;
|
||||
/**
|
||||
* Last pressed key or Curses event.
|
||||
*
|
||||
* Special event values:
|
||||
* ERR if timeout,
|
||||
* KEY_RESIZE if screen resize
|
||||
* KEY_EVENT, other event,
|
||||
* KEY_MOUSE, mouse clicked
|
||||
*
|
||||
* Key values:
|
||||
*
|
||||
* ' ' Space
|
||||
* KEY_DOWN Arrow down
|
||||
* KEY_UP Arrow up
|
||||
* KEY_LEFT Arrow left
|
||||
* KEY_RIGHT Arrow right
|
||||
* KEY_A1 Upper left of keypad
|
||||
* KEY_A3 Upper right of keypad
|
||||
* KEY_B2 Center of keypad
|
||||
* KEY_C1 Lower left of keypad
|
||||
* KEY_C3 Lower right of keypad
|
||||
*
|
||||
* KEY_ENTER
|
||||
* KEY_BACKSPACE
|
||||
*/
|
||||
int key;
|
||||
};
|
||||
|
||||
|
||||
enum color_stamp {
|
||||
BLACK_FRONT,
|
||||
WHITE_FRONT,
|
||||
RED_FRONT,
|
||||
GREEN_FRONT,
|
||||
BLUE_FRONT,
|
||||
CYAN_FRONT,
|
||||
MAGENTA_FRONT,
|
||||
YELLOW_FRONT,
|
||||
BLACK_BACK,
|
||||
WHITE_BACK,
|
||||
RED_BACK,
|
||||
GREEN_BACK,
|
||||
BLUE_BACK,
|
||||
CYAN_BACK,
|
||||
MAGENTA_BACK,
|
||||
YELLOW_BACK,
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets cell to a state.
|
||||
* @param world
|
||||
* @param x coordinate of cell
|
||||
* @param y coordinate of cell
|
||||
* @param new state of the cell
|
||||
*/
|
||||
void set_cell(struct world* w,int character,int x,int y);
|
||||
|
||||
void stamp_cell(struct world* w,int character,enum color_stamp stamp,int x,int y);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param world
|
||||
* @param number of commandline arguments
|
||||
* @param init_world
|
||||
* @param destroy_world
|
||||
*
|
||||
* void init_world(struct world* w);
|
||||
* Initializes user state.
|
||||
* Free user state.
|
||||
* @param world
|
||||
*/
|
||||
|
||||
int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world* world),void (*destroy_game)(void* game));
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user