zz
This commit is contained in:
parent
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4
Makefile
4
Makefile
@ -9,6 +9,6 @@ clean:
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rm *.o
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rm *.o
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rm game
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rm game
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game: main.o game.o world.o snake.o
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game: main.o world.o snake.o
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gcc -rdynamic -g main.o game.o world.o snake.o -lcurses -lm -o game
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gcc -rdynamic -g main.o world.o snake.o -lcurses -lm -o game
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98
game.c
98
game.c
@ -4,16 +4,17 @@
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#include "world.h"
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#include "world.h"
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#include "game.h"
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#include "game.h"
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#include "snake.h"
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#include "snake.h"
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// This file contains functions for drawing the the game and changing the state
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// Start is called one in the beginning
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// Start is called one in the beginning
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void* init_game(struct world* world){
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void* init_game(){
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// Allocate memory for the state
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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struct state* st = calloc(1,(sizeof(struct state)));
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st->snake = NULL;
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return st;
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st->sx = 1;
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st->sy = 0;
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}
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void init_snake(struct event* world, struct state* st){
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int cy = world->height/2;
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int cy = world->height/2;
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int cx = world->width/2 - 5;
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int cx = world->width/2 - 5;
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for (int i = 0; i < 5; i++){
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for (int i = 0; i < 5; i++){
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@ -26,55 +27,60 @@ void* init_game(struct world* world){
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st->foodx[i] = rand() % w;
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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st->foody[i] = rand() % h;
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}
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}
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return st;
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}
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}
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// Step is called in a loop once in interval.
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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// It should modify the state and draw it.
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int world_event(struct world* w,void* game){
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int world_event(struct event* w,void* game){
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// Get state pointer
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// Get state pointer
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struct state* st = game;
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struct state* st = game;
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int key = w->key;
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if (w->type == EVENT_START){
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init_snake(w,st);
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}
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else if (w->type == EVENT_KEY){
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int key = w->key;
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if (key == KEY_RIGHT){
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if (key == KEY_RIGHT){
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st->sx = 1;
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st->sx = 1;
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st->sy = 0;
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st->sy = 0;
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}
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}
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else if (key == KEY_LEFT){
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else if (key == KEY_LEFT){
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st->sx = -1;
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st->sx = -1;
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st->sy = 0;
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st->sy = 0;
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}
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}
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else if (key == KEY_DOWN){
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else if (key == KEY_DOWN){
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st->sx = 0;
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st->sx = 0;
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st->sy = 1;
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st->sy = 1;
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}
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}
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else if (key == KEY_UP){
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else if (key == KEY_UP){
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st->sx = 0;
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st->sx = 0;
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st->sy = -1;
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st->sy = -1;
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}
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else if (key == KEY_ENTER){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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st->width = w->width;
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st->height = w->height;
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell(w,'x',sn->x,sn->y);
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sn = sn->next;
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}
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell(w,'*',st->foodx[i],st->foody[i]);
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}
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}
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}
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}
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if (r){
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else if (w->type == EVENT_ESC){
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char message[] = "Koniec";
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// Non zero means finish the loop and stop the game.
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for (int i = 0; i < 6; i++){
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return 1;
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set_cell(w,message[i],10+i,10);
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}
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else if (w->type == EVENT_TIMEOUT){
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st->width = w->width;
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st->height = w->height;
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell('x',sn->x,sn->y);
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sn = sn->next;
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}
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell('*',st->foodx[i],st->foody[i]);
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}
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}
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if (r){
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char message[] = "Koniec";
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for (int i = 0; i < 6; i++){
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set_cell(message[i],10+i,10);
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}
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}
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}
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}
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}
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return 0;
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return 0;
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21
game.h
21
game.h
@ -2,25 +2,10 @@
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#define _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#include "world.h"
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// Set of variables that expresses state of the game.
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// Returns pointer to newly allocated state
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//
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void* init_game();
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struct game {
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// X position of the cat
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int catx;
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// Y opsition of the cat
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int caty;
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// X position of the mouse
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int mousex;
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// Y position of the mouse
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int mousey;
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// Funky message
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char message[100];
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};
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// Returns pointer to newly allocated world
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void* init_game(struct world* g);
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// Changes world according to the game state (pressed key, screen size or other event)
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// Changes world according to the game state (pressed key, screen size or other event)
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int world_event(struct world* world,void* game);
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int world_event(struct event* event,void* state);
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#endif
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#endif
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88
main.c
88
main.c
@ -1,9 +1,93 @@
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#include "game.h"
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#include "world.h"
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#include "world.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "snake.h"
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// This file contains functions for drawing the the game and changing the state
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// Start is called one in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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return st;
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}
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void init_snake(struct event* world, struct state* st){
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int cy = world->height/2;
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int cx = world->width/2 - 5;
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for (int i = 0; i < 5; i++){
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st->snake = add_snake(st->snake,cx + i ,cy);
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}
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int h = world->height;
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int w = world->width;
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for (int i = 0; i < 5; i++){
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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}
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int world_event(struct event* w,void* game){
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// Get state pointer
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struct state* st = game;
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if (w->type == EVENT_START){
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init_snake(w,st);
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}
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else if (w->type == EVENT_KEY){
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int key = w->key;
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if (key == KEY_RIGHT){
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st->sx = 1;
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st->sy = 0;
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}
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else if (key == KEY_LEFT){
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st->sx = -1;
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st->sy = 0;
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}
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else if (key == KEY_DOWN){
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st->sx = 0;
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st->sy = 1;
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}
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else if (key == KEY_UP){
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st->sx = 0;
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st->sy = -1;
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}
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}
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else if (w->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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else if (w->type == EVENT_TIMEOUT){
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st->width = w->width;
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st->height = w->height;
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int r = step_state(st);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell('x',sn->x,sn->y);
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sn = sn->next;
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}
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell('*',st->foodx[i],st->foody[i]);
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}
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}
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if (r){
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char message[] = "Koniec";
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for (int i = 0; i < 6; i++){
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set_cell(message[i],10+i,10);
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}
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}
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}
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return 0;
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}
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int main(int argc, char** argv){
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int main(int argc, char** argv){
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start_world(world_event,init_game,free);
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start_world(init_game,world_event,free);
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return 0;
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return 0;
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}
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}
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218
world.c
218
world.c
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#include <time.h>
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#include <unistd.h>
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int TIMEOUT;
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#include <execinfo.h>
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void print_backtrace() {
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//https://linux.die.net/man/3/backtrace_symbols
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int j, nptrs;
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void *buffer[100];
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char **strings;
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nptrs = backtrace(buffer, 100);
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printf("backtrace() returned %d addresses\n", nptrs);
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/* The call backtrace_symbols_fd(buffer, nptrs, STDOUT_FILENO)
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would produce similar output to the following: */
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strings = backtrace_symbols(buffer, nptrs);
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if (strings == NULL) {
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perror("backtrace_symbols");
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exit(EXIT_FAILURE);
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}
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for (j = 0; j < nptrs; j++)
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printf("%s\n", strings[j]);
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free(strings);
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}
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void abort_game(const char* message){
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void abort_game(const char* message){
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endwin();
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endwin();
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print_backtrace();
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puts(message);
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puts(message);
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exit(1);
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exit(1);
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}
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}
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void check_bounds(const char* source,int x, int y){
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char msg[200];
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if (x < 0 || x >= COLS){
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sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
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abort_game(msg);
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}
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if (y < 0 || y >= LINES){
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sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
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abort_game(msg);
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}
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}
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void clear_screen(){
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// Clear screen
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mvaddch(0,0,' ');
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int screenchars = LINES*COLS;
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for (int j = 1; j < screenchars;j++ ){
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addch(' ');
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}
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}
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void game_speed(int value){
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if (value < 0){
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT =value;
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}
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void set_message(const char* message,int x,int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++){
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check_bounds("set_message",x+i,y);
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set_cell(message[i],x+i,y);
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}
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}
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void assert_message(int event,const char* message){
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void assert_message(int event,const char* message){
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if (event == 0){
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if (event == 0){
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abort_game(message);
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abort_game(message);
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}
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}
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}
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}
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void stamp_cell(struct world* w,int character,enum color_stamp pen, int x,int y) {
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assert_message(w != NULL,"stamp_cell:: world is NULL");
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void set_cell(int character,int x,int y) {
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if (x < 0 || x >= w->width){
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check_bounds("set_cell",x,y);
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char msg[100];
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set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
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sprintf(msg,"stamp_cell:: width %d is out of bounds (0,%d)",x,w->width);
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abort_game(msg);
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}
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if (y < 0 || y >= w->height){
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char msg[100];
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sprintf(msg,"stamp_cell:: height %d is out of bounds (0,%d)",y,w->height);
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abort_game(msg);
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}
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attron(pen);
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mvaddch(y,x,character);
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attroff(pen);
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}
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}
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void set_cell(struct world* w,int character,int x,int y) {
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void set_color_cell(int character,int x,int y,short front_color,short back_color){
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stamp_cell(w,character,0,x,y);
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check_bounds("set_color_cell",x,y);
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if (has_colors()){
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int pair = COLOR_COUNT * front_color + back_color;
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attron(COLOR_PAIR(pair));
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mvaddch(y,x,character);
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attroff(COLOR_PAIR(pair));
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}
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else{
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mvaddch(y,x,character);
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}
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}
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}
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int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world*),void (*destroy_game)(void*)){
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
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srand(time(NULL));
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srand(time(NULL));
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int r = 1;
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int r = 1;
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// Speed global variable
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TIMEOUT = 100;
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if (initscr() == NULL){
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if (initscr() == NULL){
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// TODO Which Error?
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// TODO Which Error?
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puts("Curses Error.");
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puts("Curses Error.");
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@ -76,60 +89,107 @@ int start_world(int (*world_event)(struct world* world,void* game),void* (*init_
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nodelay(stdscr,TRUE); // Nečakaj na stlačenie
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nodelay(stdscr,TRUE); // Nečakaj na stlačenie
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keypad(stdscr,TRUE); // Aktivuje šípky
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keypad(stdscr,TRUE); // Aktivuje šípky
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curs_set(FALSE); // Neviditeľný kurzor
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curs_set(FALSE); // Neviditeľný kurzor
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/* Get all the mouse events */
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mousemask(ALL_MOUSE_EVENTS, NULL);
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MEVENT mouse_event;
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if (has_colors()){ // Zistenie či terminál podporuje farby
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if (has_colors()){ // Zistenie či terminál podporuje farby
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start_color();
|
start_color();
|
||||||
// Pera na ciernom podklade
|
for (int i = 0; i < COLOR_COUNT;i++){
|
||||||
init_pair(BLACK_FRONT, COLOR_BLACK, COLOR_BLACK);
|
for (int j = 0; j < COLOR_COUNT;j++){
|
||||||
init_pair(WHITE_FRONT, COLOR_WHITE, COLOR_BLACK);
|
init_pair(i * COLOR_COUNT + j, i,j);
|
||||||
init_pair(RED_FRONT, COLOR_RED, COLOR_BLACK);
|
}
|
||||||
init_pair(GREEN_FRONT, COLOR_GREEN, COLOR_BLACK);
|
}
|
||||||
init_pair(BLUE_FRONT, COLOR_BLUE, COLOR_BLACK);
|
|
||||||
init_pair(CYAN_FRONT, COLOR_CYAN, COLOR_BLACK);
|
|
||||||
init_pair(MAGENTA_FRONT,COLOR_MAGENTA, COLOR_BLACK);
|
|
||||||
init_pair(YELLOW_FRONT, COLOR_YELLOW, COLOR_BLACK);
|
|
||||||
init_pair(BLACK_BACK, COLOR_BLACK, COLOR_BLACK);
|
|
||||||
init_pair(WHITE_BACK, COLOR_BLACK, COLOR_WHITE);
|
|
||||||
init_pair(RED_BACK, COLOR_BLACK, COLOR_RED);
|
|
||||||
init_pair(GREEN_BACK, COLOR_BLACK, COLOR_GREEN);
|
|
||||||
init_pair(BLUE_BACK, COLOR_BLACK, COLOR_BLUE);
|
|
||||||
init_pair(CYAN_BACK, COLOR_BLACK, COLOR_CYAN);
|
|
||||||
init_pair(MAGENTA_BACK, COLOR_BLACK, COLOR_MAGENTA);
|
|
||||||
init_pair(YELLOW_BACK, COLOR_BLACK, COLOR_YELLOW);
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
puts("No colors!\n");
|
puts("No colors!\n");
|
||||||
}
|
}
|
||||||
struct world world;
|
|
||||||
world.height = LINES;
|
|
||||||
world.width = COLS;
|
|
||||||
world.interval = 100;
|
|
||||||
world.key = ERR;
|
|
||||||
|
|
||||||
void* game = NULL;
|
void* game = NULL;
|
||||||
if (init_game != NULL){
|
if (init_game != NULL){
|
||||||
game = init_game(&world);
|
game = init_game();
|
||||||
assert_message(game != NULL,"init_game should return non null pointer");
|
assert_message(game != NULL,"init_game:: should return non null pointer");
|
||||||
}
|
}
|
||||||
timeout(world.interval);
|
timeout(TIMEOUT);
|
||||||
// Initial step
|
// Initial step
|
||||||
r = world_event(&world,game);
|
struct event event;
|
||||||
|
memset(&event,0,sizeof(struct event));
|
||||||
|
event.height = LINES;
|
||||||
|
event.width = COLS;
|
||||||
|
event.type = EVENT_START;
|
||||||
|
clock_t start_time = clock();
|
||||||
|
clock_t last_timeout = start_time;
|
||||||
|
clock_t next_timeout = last_timeout + TIMEOUT;
|
||||||
|
event.time_ms = start_time;
|
||||||
|
// Start event
|
||||||
|
r = world_event(&event,game);
|
||||||
refresh();
|
refresh();
|
||||||
while (!r) {
|
while (!r) {
|
||||||
world.height = LINES;
|
memset(&event,0,sizeof(struct event));
|
||||||
world.width = COLS;
|
event.height = LINES;
|
||||||
world.key = getch();
|
event.width = COLS;
|
||||||
// Clear screen
|
event.key = getch();
|
||||||
mvaddch(0,0,' ');
|
// No key was pressed
|
||||||
int screenchars = LINES*COLS;
|
if (event.key == ERR){
|
||||||
for (int j = 1; j < screenchars;j++ ){
|
event.type = EVENT_TIMEOUT;
|
||||||
addch(' ');
|
last_timeout = clock();
|
||||||
|
next_timeout = last_timeout + TIMEOUT;
|
||||||
|
}
|
||||||
|
// Mouse event
|
||||||
|
else if (event.key == KEY_MOUSE ){
|
||||||
|
event.type = EVENT_MOUSE;
|
||||||
|
if(getmouse(&mouse_event) == OK){
|
||||||
|
event.mouse_x = mouse_event.x;
|
||||||
|
event.mouse_y = mouse_event.y;
|
||||||
|
if(mouse_event.bstate & BUTTON1_PRESSED){
|
||||||
|
event.mouse_left = 1;
|
||||||
|
}
|
||||||
|
if(mouse_event.bstate & BUTTON2_PRESSED){
|
||||||
|
event.mouse_middle = 1;
|
||||||
|
}
|
||||||
|
if(mouse_event.bstate & BUTTON3_PRESSED){
|
||||||
|
event.mouse_right = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.key == KEY_RESIZE) {
|
||||||
|
event.type = EVENT_RESIZE;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.type = EVENT_KEY;
|
||||||
|
if (event.key == 27){
|
||||||
|
int k = getch();
|
||||||
|
if (k == -1){
|
||||||
|
// Esc Was pressed
|
||||||
|
event.type = EVENT_ESC;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Alt was pressed
|
||||||
|
event.key = k;
|
||||||
|
event.alt_key = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// Draw new world
|
// Draw new world
|
||||||
r = world_event(&world,game);
|
event.time_ms = clock();
|
||||||
|
r = world_event(&event,game);
|
||||||
refresh();
|
refresh();
|
||||||
|
event.time_ms = clock();
|
||||||
// set new timeout
|
// set new timeout
|
||||||
timeout(world.interval);
|
int nt = next_timeout - event.time_ms;
|
||||||
|
//printf("%d\n",nt);
|
||||||
|
if (nt > 0){
|
||||||
|
timeout(nt);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
timeout(TIMEOUT);
|
||||||
|
next_timeout = event.time_ms + TIMEOUT;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
memset(&event,0,sizeof(struct event));
|
||||||
|
event.height = LINES;
|
||||||
|
event.width = COLS;
|
||||||
|
event.type = EVENT_END;
|
||||||
|
event.time_ms = clock();
|
||||||
|
world_event(&event,game);
|
||||||
if (destroy_game != NULL){
|
if (destroy_game != NULL){
|
||||||
destroy_game(game);
|
destroy_game(game);
|
||||||
}
|
}
|
||||||
|
77
world.h
77
world.h
@ -2,6 +2,7 @@
|
|||||||
#define _WORLD_H_
|
#define _WORLD_H_
|
||||||
|
|
||||||
#include <curses.h>
|
#include <curses.h>
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* World represented as a rectangular matrix of colorful characters.
|
* World represented as a rectangular matrix of colorful characters.
|
||||||
*
|
*
|
||||||
@ -9,7 +10,17 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
struct world {
|
enum event_type {
|
||||||
|
EVENT_START,
|
||||||
|
EVENT_TIMEOUT,
|
||||||
|
EVENT_KEY,
|
||||||
|
EVENT_MOUSE,
|
||||||
|
EVENT_RESIZE,
|
||||||
|
EVENT_ESC,
|
||||||
|
EVENT_END,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct event {
|
||||||
/**
|
/**
|
||||||
* Last width of the screen.
|
* Last width of the screen.
|
||||||
*/
|
*/
|
||||||
@ -18,10 +29,6 @@ struct world {
|
|||||||
* Last height of the screen.
|
* Last height of the screen.
|
||||||
*/
|
*/
|
||||||
int height;
|
int height;
|
||||||
/**
|
|
||||||
* Interval in miliseconds to wait for next step.
|
|
||||||
*/
|
|
||||||
int interval;
|
|
||||||
/**
|
/**
|
||||||
* Last pressed key or Curses event.
|
* Last pressed key or Curses event.
|
||||||
*
|
*
|
||||||
@ -48,53 +55,59 @@ struct world {
|
|||||||
* KEY_BACKSPACE
|
* KEY_BACKSPACE
|
||||||
*/
|
*/
|
||||||
int key;
|
int key;
|
||||||
};
|
int alt_key;
|
||||||
|
enum event_type type;
|
||||||
|
int mouse_x;
|
||||||
enum color_stamp {
|
int mouse_y;
|
||||||
BLACK_FRONT,
|
int mouse_left;
|
||||||
WHITE_FRONT,
|
int mouse_right;
|
||||||
RED_FRONT,
|
int mouse_middle;
|
||||||
GREEN_FRONT,
|
long int time_ms;
|
||||||
BLUE_FRONT,
|
|
||||||
CYAN_FRONT,
|
|
||||||
MAGENTA_FRONT,
|
|
||||||
YELLOW_FRONT,
|
|
||||||
BLACK_BACK,
|
|
||||||
WHITE_BACK,
|
|
||||||
RED_BACK,
|
|
||||||
GREEN_BACK,
|
|
||||||
BLUE_BACK,
|
|
||||||
CYAN_BACK,
|
|
||||||
MAGENTA_BACK,
|
|
||||||
YELLOW_BACK,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets cell to a state.
|
* Sets cell to a state.
|
||||||
* @param world
|
* @param event
|
||||||
* @param x coordinate of cell
|
* @param x coordinate of cell
|
||||||
* @param y coordinate of cell
|
* @param y coordinate of cell
|
||||||
* @param new state of the cell
|
* @param new state of the cell
|
||||||
*/
|
*/
|
||||||
void set_cell(struct world* w,int character,int x,int y);
|
void set_cell(int character,int x,int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* COLOR_BLACK 0
|
||||||
|
* COLOR_RED 1
|
||||||
|
* COLOR_GREEN 2
|
||||||
|
* COLOR_YELLOW 3
|
||||||
|
* COLOR_BLUE 4
|
||||||
|
* COLOR_MAGENTA 5
|
||||||
|
* COLOR_CYAN 6
|
||||||
|
* COLOR_WHITE 7
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define COLOR_COUNT 8
|
||||||
|
|
||||||
|
void set_color_cell(int character,int x,int y,short front_color,short back_color);
|
||||||
|
|
||||||
void stamp_cell(struct world* w,int character,enum color_stamp stamp,int x,int y);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param world
|
* @param event
|
||||||
* @param number of commandline arguments
|
* @param number of commandline arguments
|
||||||
* @param init_world
|
* @param init_world
|
||||||
* @param destroy_world
|
* @param destroy_world
|
||||||
*
|
*
|
||||||
* void init_world(struct world* w);
|
* void init_world(struct event* w);
|
||||||
* Initializes user state.
|
* Initializes user state.
|
||||||
* Free user state.
|
* Free user state.
|
||||||
* @param world
|
* @param event
|
||||||
*/
|
*/
|
||||||
|
|
||||||
int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world* world),void (*destroy_game)(void* game));
|
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
|
||||||
|
|
||||||
|
void game_speed(int value);
|
||||||
|
|
||||||
|
void set_message(const char* message,int x,int y);
|
||||||
|
void clear_screen();
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user