This commit is contained in:
Daniel Hládek 2021-04-20 08:54:59 +02:00
parent 74d9392626
commit f96905a79e
6 changed files with 327 additions and 179 deletions

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@ -9,6 +9,6 @@ clean:
rm *.o rm *.o
rm game rm game
game: main.o game.o world.o snake.o game: main.o world.o snake.o
gcc -rdynamic -g main.o game.o world.o snake.o -lcurses -lm -o game gcc -rdynamic -g main.o world.o snake.o -lcurses -lm -o game

32
game.c
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@ -4,16 +4,17 @@
#include "world.h" #include "world.h"
#include "game.h" #include "game.h"
#include "snake.h" #include "snake.h"
// This file contains functions for drawing the the game and changing the state
// Start is called one in the beginning // Start is called one in the beginning
void* init_game(struct world* world){ void* init_game(){
// Allocate memory for the state // Allocate memory for the state
struct state* st = calloc(1,(sizeof(struct state))); struct state* st = calloc(1,(sizeof(struct state)));
st->snake = NULL; return st;
st->sx = 1;
st->sy = 0; }
void init_snake(struct event* world, struct state* st){
int cy = world->height/2; int cy = world->height/2;
int cx = world->width/2 - 5; int cx = world->width/2 - 5;
for (int i = 0; i < 5; i++){ for (int i = 0; i < 5; i++){
@ -26,15 +27,17 @@ void* init_game(struct world* world){
st->foodx[i] = rand() % w; st->foodx[i] = rand() % w;
st->foody[i] = rand() % h; st->foody[i] = rand() % h;
} }
return st;
} }
// Step is called in a loop once in interval. // Step is called in a loop once in interval.
// It should modify the state and draw it. // It should modify the state and draw it.
int world_event(struct world* w,void* game){ int world_event(struct event* w,void* game){
// Get state pointer // Get state pointer
struct state* st = game; struct state* st = game;
if (w->type == EVENT_START){
init_snake(w,st);
}
else if (w->type == EVENT_KEY){
int key = w->key; int key = w->key;
if (key == KEY_RIGHT){ if (key == KEY_RIGHT){
@ -53,28 +56,31 @@ int world_event(struct world* w,void* game){
st->sx = 0; st->sx = 0;
st->sy = -1; st->sy = -1;
} }
else if (key == KEY_ENTER){ }
else if (w->type == EVENT_ESC){
// Non zero means finish the loop and stop the game. // Non zero means finish the loop and stop the game.
return 1; return 1;
} }
else if (w->type == EVENT_TIMEOUT){
st->width = w->width; st->width = w->width;
st->height = w->height; st->height = w->height;
int r = step_state(st); int r = step_state(st);
// Draw snake // Draw snake
struct snake* sn = st->snake; struct snake* sn = st->snake;
while (sn != NULL){ while (sn != NULL){
set_cell(w,'x',sn->x,sn->y); set_cell('x',sn->x,sn->y);
sn = sn->next; sn = sn->next;
} }
for (int i = 0 ; i < FOOD_COUNT; i++){ for (int i = 0 ; i < FOOD_COUNT; i++){
if (st->foodx[i] >= 0 && st->foody[i] >= 0){ if (st->foodx[i] >= 0 && st->foody[i] >= 0){
set_cell(w,'*',st->foodx[i],st->foody[i]); set_cell('*',st->foodx[i],st->foody[i]);
} }
} }
if (r){ if (r){
char message[] = "Koniec"; char message[] = "Koniec";
for (int i = 0; i < 6; i++){ for (int i = 0; i < 6; i++){
set_cell(w,message[i],10+i,10); set_cell(message[i],10+i,10);
}
} }
} }
return 0; return 0;

21
game.h
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@ -2,25 +2,10 @@
#define _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_
#include "world.h" #include "world.h"
// Set of variables that expresses state of the game. // Returns pointer to newly allocated state
// void* init_game();
struct game {
// X position of the cat
int catx;
// Y opsition of the cat
int caty;
// X position of the mouse
int mousex;
// Y position of the mouse
int mousey;
// Funky message
char message[100];
};
// Returns pointer to newly allocated world
void* init_game(struct world* g);
// Changes world according to the game state (pressed key, screen size or other event) // Changes world according to the game state (pressed key, screen size or other event)
int world_event(struct world* world,void* game); int world_event(struct event* event,void* state);
#endif #endif

88
main.c
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@ -1,9 +1,93 @@
#include "game.h"
#include "world.h" #include "world.h"
#include <stdlib.h> #include <stdlib.h>
#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "snake.h"
// This file contains functions for drawing the the game and changing the state
// Start is called one in the beginning
void* init_game(){
// Allocate memory for the state
struct state* st = calloc(1,(sizeof(struct state)));
return st;
}
void init_snake(struct event* world, struct state* st){
int cy = world->height/2;
int cx = world->width/2 - 5;
for (int i = 0; i < 5; i++){
st->snake = add_snake(st->snake,cx + i ,cy);
}
int h = world->height;
int w = world->width;
for (int i = 0; i < 5; i++){
st->foodx[i] = rand() % w;
st->foody[i] = rand() % h;
}
}
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int world_event(struct event* w,void* game){
// Get state pointer
struct state* st = game;
if (w->type == EVENT_START){
init_snake(w,st);
}
else if (w->type == EVENT_KEY){
int key = w->key;
if (key == KEY_RIGHT){
st->sx = 1;
st->sy = 0;
}
else if (key == KEY_LEFT){
st->sx = -1;
st->sy = 0;
}
else if (key == KEY_DOWN){
st->sx = 0;
st->sy = 1;
}
else if (key == KEY_UP){
st->sx = 0;
st->sy = -1;
}
}
else if (w->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
else if (w->type == EVENT_TIMEOUT){
st->width = w->width;
st->height = w->height;
int r = step_state(st);
// Draw snake
struct snake* sn = st->snake;
while (sn != NULL){
set_cell('x',sn->x,sn->y);
sn = sn->next;
}
for (int i = 0 ; i < FOOD_COUNT; i++){
if (st->foodx[i] >= 0 && st->foody[i] >= 0){
set_cell('*',st->foodx[i],st->foody[i]);
}
}
if (r){
char message[] = "Koniec";
for (int i = 0; i < 6; i++){
set_cell(message[i],10+i,10);
}
}
}
return 0;
}
int main(int argc, char** argv){ int main(int argc, char** argv){
start_world(world_event,init_game,free); start_world(init_game,world_event,free);
return 0; return 0;
} }

218
world.c
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@ -5,67 +5,80 @@
#include <string.h> #include <string.h>
#include <time.h> #include <time.h>
#include <unistd.h> int TIMEOUT;
#include <execinfo.h>
void print_backtrace() {
//https://linux.die.net/man/3/backtrace_symbols
int j, nptrs;
void *buffer[100];
char **strings;
nptrs = backtrace(buffer, 100);
printf("backtrace() returned %d addresses\n", nptrs);
/* The call backtrace_symbols_fd(buffer, nptrs, STDOUT_FILENO)
would produce similar output to the following: */
strings = backtrace_symbols(buffer, nptrs);
if (strings == NULL) {
perror("backtrace_symbols");
exit(EXIT_FAILURE);
}
for (j = 0; j < nptrs; j++)
printf("%s\n", strings[j]);
free(strings);
}
void abort_game(const char* message){ void abort_game(const char* message){
endwin(); endwin();
print_backtrace();
puts(message); puts(message);
exit(1); exit(1);
} }
void check_bounds(const char* source,int x, int y){
char msg[200];
if (x < 0 || x >= COLS){
sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
abort_game(msg);
}
if (y < 0 || y >= LINES){
sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
abort_game(msg);
}
}
void clear_screen(){
// Clear screen
mvaddch(0,0,' ');
int screenchars = LINES*COLS;
for (int j = 1; j < screenchars;j++ ){
addch(' ');
}
}
void game_speed(int value){
if (value < 0){
abort_game("world_seed:: cannot be negative\n");
}
TIMEOUT =value;
}
void set_message(const char* message,int x,int y) {
int l = strlen(message);
for (int i = 0; i < l; i++){
check_bounds("set_message",x+i,y);
set_cell(message[i],x+i,y);
}
}
void assert_message(int event,const char* message){ void assert_message(int event,const char* message){
if (event == 0){ if (event == 0){
abort_game(message); abort_game(message);
} }
} }
void stamp_cell(struct world* w,int character,enum color_stamp pen, int x,int y) {
assert_message(w != NULL,"stamp_cell:: world is NULL"); void set_cell(int character,int x,int y) {
if (x < 0 || x >= w->width){ check_bounds("set_cell",x,y);
char msg[100]; set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
sprintf(msg,"stamp_cell:: width %d is out of bounds (0,%d)",x,w->width);
abort_game(msg);
} }
if (y < 0 || y >= w->height){
char msg[100]; void set_color_cell(int character,int x,int y,short front_color,short back_color){
sprintf(msg,"stamp_cell:: height %d is out of bounds (0,%d)",y,w->height); check_bounds("set_color_cell",x,y);
abort_game(msg); if (has_colors()){
} int pair = COLOR_COUNT * front_color + back_color;
attron(pen); attron(COLOR_PAIR(pair));
mvaddch(y,x,character); mvaddch(y,x,character);
attroff(pen); attroff(COLOR_PAIR(pair));
}
else{
mvaddch(y,x,character);
}
} }
void set_cell(struct world* w,int character,int x,int y) { int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
stamp_cell(w,character,0,x,y);
}
int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world*),void (*destroy_game)(void*)){
srand(time(NULL)); srand(time(NULL));
int r = 1; int r = 1;
// Speed global variable
TIMEOUT = 100;
if (initscr() == NULL){ if (initscr() == NULL){
// TODO Which Error? // TODO Which Error?
puts("Curses Error."); puts("Curses Error.");
@ -76,60 +89,107 @@ int start_world(int (*world_event)(struct world* world,void* game),void* (*init_
nodelay(stdscr,TRUE); // Nečakaj na stlačenie nodelay(stdscr,TRUE); // Nečakaj na stlačenie
keypad(stdscr,TRUE); // Aktivuje šípky keypad(stdscr,TRUE); // Aktivuje šípky
curs_set(FALSE); // Neviditeľný kurzor curs_set(FALSE); // Neviditeľný kurzor
/* Get all the mouse events */
mousemask(ALL_MOUSE_EVENTS, NULL);
MEVENT mouse_event;
if (has_colors()){ // Zistenie či terminál podporuje farby if (has_colors()){ // Zistenie či terminál podporuje farby
start_color(); start_color();
// Pera na ciernom podklade for (int i = 0; i < COLOR_COUNT;i++){
init_pair(BLACK_FRONT, COLOR_BLACK, COLOR_BLACK); for (int j = 0; j < COLOR_COUNT;j++){
init_pair(WHITE_FRONT, COLOR_WHITE, COLOR_BLACK); init_pair(i * COLOR_COUNT + j, i,j);
init_pair(RED_FRONT, COLOR_RED, COLOR_BLACK); }
init_pair(GREEN_FRONT, COLOR_GREEN, COLOR_BLACK); }
init_pair(BLUE_FRONT, COLOR_BLUE, COLOR_BLACK);
init_pair(CYAN_FRONT, COLOR_CYAN, COLOR_BLACK);
init_pair(MAGENTA_FRONT,COLOR_MAGENTA, COLOR_BLACK);
init_pair(YELLOW_FRONT, COLOR_YELLOW, COLOR_BLACK);
init_pair(BLACK_BACK, COLOR_BLACK, COLOR_BLACK);
init_pair(WHITE_BACK, COLOR_BLACK, COLOR_WHITE);
init_pair(RED_BACK, COLOR_BLACK, COLOR_RED);
init_pair(GREEN_BACK, COLOR_BLACK, COLOR_GREEN);
init_pair(BLUE_BACK, COLOR_BLACK, COLOR_BLUE);
init_pair(CYAN_BACK, COLOR_BLACK, COLOR_CYAN);
init_pair(MAGENTA_BACK, COLOR_BLACK, COLOR_MAGENTA);
init_pair(YELLOW_BACK, COLOR_BLACK, COLOR_YELLOW);
} }
else { else {
puts("No colors!\n"); puts("No colors!\n");
} }
struct world world;
world.height = LINES;
world.width = COLS;
world.interval = 100;
world.key = ERR;
void* game = NULL; void* game = NULL;
if (init_game != NULL){ if (init_game != NULL){
game = init_game(&world); game = init_game();
assert_message(game != NULL,"init_game should return non null pointer"); assert_message(game != NULL,"init_game:: should return non null pointer");
} }
timeout(world.interval); timeout(TIMEOUT);
// Initial step // Initial step
r = world_event(&world,game); struct event event;
memset(&event,0,sizeof(struct event));
event.height = LINES;
event.width = COLS;
event.type = EVENT_START;
clock_t start_time = clock();
clock_t last_timeout = start_time;
clock_t next_timeout = last_timeout + TIMEOUT;
event.time_ms = start_time;
// Start event
r = world_event(&event,game);
refresh(); refresh();
while (!r) { while (!r) {
world.height = LINES; memset(&event,0,sizeof(struct event));
world.width = COLS; event.height = LINES;
world.key = getch(); event.width = COLS;
// Clear screen event.key = getch();
mvaddch(0,0,' '); // No key was pressed
int screenchars = LINES*COLS; if (event.key == ERR){
for (int j = 1; j < screenchars;j++ ){ event.type = EVENT_TIMEOUT;
addch(' '); last_timeout = clock();
next_timeout = last_timeout + TIMEOUT;
}
// Mouse event
else if (event.key == KEY_MOUSE ){
event.type = EVENT_MOUSE;
if(getmouse(&mouse_event) == OK){
event.mouse_x = mouse_event.x;
event.mouse_y = mouse_event.y;
if(mouse_event.bstate & BUTTON1_PRESSED){
event.mouse_left = 1;
}
if(mouse_event.bstate & BUTTON2_PRESSED){
event.mouse_middle = 1;
}
if(mouse_event.bstate & BUTTON3_PRESSED){
event.mouse_right = 1;
}
}
}
else if (event.key == KEY_RESIZE) {
event.type = EVENT_RESIZE;
}
else{
event.type = EVENT_KEY;
if (event.key == 27){
int k = getch();
if (k == -1){
// Esc Was pressed
event.type = EVENT_ESC;
}
else {
// Alt was pressed
event.key = k;
event.alt_key = 1;
}
}
} }
// Draw new world // Draw new world
r = world_event(&world,game); event.time_ms = clock();
r = world_event(&event,game);
refresh(); refresh();
event.time_ms = clock();
// set new timeout // set new timeout
timeout(world.interval); int nt = next_timeout - event.time_ms;
//printf("%d\n",nt);
if (nt > 0){
timeout(nt);
} }
else {
timeout(TIMEOUT);
next_timeout = event.time_ms + TIMEOUT;
}
}
memset(&event,0,sizeof(struct event));
event.height = LINES;
event.width = COLS;
event.type = EVENT_END;
event.time_ms = clock();
world_event(&event,game);
if (destroy_game != NULL){ if (destroy_game != NULL){
destroy_game(game); destroy_game(game);
} }

77
world.h
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@ -2,6 +2,7 @@
#define _WORLD_H_ #define _WORLD_H_
#include <curses.h> #include <curses.h>
/** /**
* World represented as a rectangular matrix of colorful characters. * World represented as a rectangular matrix of colorful characters.
* *
@ -9,7 +10,17 @@
* *
*/ */
struct world { enum event_type {
EVENT_START,
EVENT_TIMEOUT,
EVENT_KEY,
EVENT_MOUSE,
EVENT_RESIZE,
EVENT_ESC,
EVENT_END,
};
struct event {
/** /**
* Last width of the screen. * Last width of the screen.
*/ */
@ -18,10 +29,6 @@ struct world {
* Last height of the screen. * Last height of the screen.
*/ */
int height; int height;
/**
* Interval in miliseconds to wait for next step.
*/
int interval;
/** /**
* Last pressed key or Curses event. * Last pressed key or Curses event.
* *
@ -48,53 +55,59 @@ struct world {
* KEY_BACKSPACE * KEY_BACKSPACE
*/ */
int key; int key;
}; int alt_key;
enum event_type type;
int mouse_x;
enum color_stamp { int mouse_y;
BLACK_FRONT, int mouse_left;
WHITE_FRONT, int mouse_right;
RED_FRONT, int mouse_middle;
GREEN_FRONT, long int time_ms;
BLUE_FRONT,
CYAN_FRONT,
MAGENTA_FRONT,
YELLOW_FRONT,
BLACK_BACK,
WHITE_BACK,
RED_BACK,
GREEN_BACK,
BLUE_BACK,
CYAN_BACK,
MAGENTA_BACK,
YELLOW_BACK,
}; };
/** /**
* Sets cell to a state. * Sets cell to a state.
* @param world * @param event
* @param x coordinate of cell * @param x coordinate of cell
* @param y coordinate of cell * @param y coordinate of cell
* @param new state of the cell * @param new state of the cell
*/ */
void set_cell(struct world* w,int character,int x,int y); void set_cell(int character,int x,int y);
/**
* COLOR_BLACK 0
* COLOR_RED 1
* COLOR_GREEN 2
* COLOR_YELLOW 3
* COLOR_BLUE 4
* COLOR_MAGENTA 5
* COLOR_CYAN 6
* COLOR_WHITE 7
*/
#define COLOR_COUNT 8
void set_color_cell(int character,int x,int y,short front_color,short back_color);
void stamp_cell(struct world* w,int character,enum color_stamp stamp,int x,int y);
/** /**
* *
* @param world * @param event
* @param number of commandline arguments * @param number of commandline arguments
* @param init_world * @param init_world
* @param destroy_world * @param destroy_world
* *
* void init_world(struct world* w); * void init_world(struct event* w);
* Initializes user state. * Initializes user state.
* Free user state. * Free user state.
* @param world * @param event
*/ */
int start_world(int (*world_event)(struct world* world,void* game),void* (*init_game)(struct world* world),void (*destroy_game)(void* game)); int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
void game_speed(int value);
void set_message(const char* message,int x,int y);
void clear_screen();
#endif #endif