Update 'a3/game.h'
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@ -2,6 +2,8 @@
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#define _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#include "world.h"
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#define MOUSE_COUNT 5
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// Set of variables that expresses state of the game.
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// Set of variables that expresses state of the game.
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//
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//
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struct game {
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struct game {
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@ -12,13 +14,14 @@ struct game {
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// X position of the cat
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// X position of the cat
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int catx_position;
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int catx_position;
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// Y opsition of the cat
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// Y opsition of the cat
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int caty_position;;
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int caty_position;
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// X position of the mouse
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// X position of the mouse
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int mousex;
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int mousex[MOUSE_COUNT];
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// Y position of the mouse
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// Y position of the mouse
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int mousey;
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int mousey[MOUSE_COUNT];
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// Funky message
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// Funky message
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char message[100];
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char message[100];
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int mouse_state[MOUSE_COUNT];
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};
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};
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// Returns pointer to newly allocated state
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// Returns pointer to newly allocated state
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