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106
a3/game.c
Normal file
106
a3/game.c
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@ -0,0 +1,106 @@
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "world.h"
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#include "game.h"
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// Start is called one in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct game* st = calloc(1,(sizeof(struct game)));
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// Initialize state
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st->mousex = 5;
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st->mousey = 5;
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st->catx = 0;
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st->caty = 0;
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st->catx_position = 15;
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st->caty_position = 15;
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// Store pointer to the state to the world variable
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return st;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int game_event(struct event* event,void* game){
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// Get state pointer
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struct game* state = game;
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char msg[200];
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sprintf(msg,"%d",event->type);
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set_message(msg,10,0);
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if ( event->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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// Read game variable and update the eventstate
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// Is mouse caught ?
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if ((state->caty_position == state->mousey) && (state->catx_position == state->mousex)){
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clear_screen();
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set_message("HAM",12,13);
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return 0;
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}
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else if(event->type == EVENT_TIMEOUT) {
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// Move cat
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//state->catx_position += state->catx;
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//state->caty_position += state->caty;
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int cx = state->catx_position + state->catx;
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int cy = state->caty_position + state->caty;
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if (cx < 0 || cy < 0 || cx > event->width || cy > event->height){
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}
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else {
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state->catx_position = cx;
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state->caty_position = cy;
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}
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//state->catx_position += state->catx;
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//state->caty_position += state->caty;
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//state->caty_position += state->caty;
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// random mouse movement
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int m = rand() % 6;
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if (m == 0){
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state->mousey -= 1;
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}
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else if (m == 1){
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state->mousey += 1;
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}
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else if (m == 2){
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state->mousex -= 1;
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}
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else if (m == 3){
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state->mousex += 1;
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}
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// Je myska mimo plochy
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}
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else if (event->type == EVENT_KEY){
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// Move cat according to keyboard
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if ( event->key == KEY_UP){
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state->catx = 0;
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state->caty = -1;
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}
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else if ( event->key == KEY_DOWN){
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state->catx = 0;
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state->caty = 1;
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}
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else if ( event->key == KEY_LEFT){
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state->catx = -1;
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state->caty = 0;
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}
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else if ( event->key == KEY_RIGHT){
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state->catx = +1;
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state->caty = 0;
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}
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}
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// Draw world state
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//
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// Draw cat
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clear_screen();
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set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
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set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
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//set_cell('c',state->catx_position,state->caty_position);
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// Draw mouse
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set_cell('m',state->mousex,state->mousey);
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set_message( state->message,1,0);
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return 0;
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}
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30
a3/game.h
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30
a3/game.h
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#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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// Set of variables that expresses state of the game.
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//
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struct game {
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// X speed of the cat
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int catx;
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// Y speed of the cat
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int caty;
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// X position of the cat
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int catx_position;
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// Y opsition of the cat
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int caty_position;;
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// X position of the mouse
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int mousex;
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// Y position of the mouse
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int mousey;
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// Funky message
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char message[100];
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};
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// Returns pointer to newly allocated state
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void* init_game();
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// Changes world according to the game state (pressed key, screen size or other event)
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int game_event(struct event* event,void* game);
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#endif
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9
a3/main.c
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9
a3/main.c
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@ -0,0 +1,9 @@
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#include "game.h"
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#include "world.h"
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#include <stdlib.h>
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int main(int argc, char** argv){
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start_world(init_game,game_event,free);
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return 0;
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}
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198
a3/world.c
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198
a3/world.c
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#include "world.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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int TIMEOUT;
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void abort_game(const char* message){
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endwin();
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puts(message);
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exit(1);
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}
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void check_bounds(const char* source,int x, int y){
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char msg[200];
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if (x < 0 || x >= COLS){
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sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
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abort_game(msg);
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}
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if (y < 0 || y >= LINES){
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sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
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abort_game(msg);
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}
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}
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void clear_screen(){
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// Clear screen
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mvaddch(0,0,' ');
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int screenchars = LINES*COLS;
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for (int j = 1; j < screenchars;j++ ){
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addch(' ');
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}
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}
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void game_speed(int value){
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if (value < 0){
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT =value;
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}
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void set_message(const char* message,int x,int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++){
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check_bounds("set_message",x+i,y);
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set_cell(message[i],x+i,y);
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}
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}
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void assert_message(int event,const char* message){
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if (event == 0){
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abort_game(message);
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}
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}
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void set_cell(int character,int x,int y) {
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check_bounds("set_cell",x,y);
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set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
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}
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void set_color_cell(int character,int x,int y,short front_color,short back_color){
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check_bounds("set_color_cell",x,y);
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if (has_colors()){
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int pair = COLOR_COUNT * front_color + back_color;
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attron(COLOR_PAIR(pair));
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mvaddch(y,x,character);
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attroff(COLOR_PAIR(pair));
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}
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else{
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mvaddch(y,x,character);
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}
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}
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
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srand(time(NULL));
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int r = 1;
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// Speed global variable
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TIMEOUT = 100;
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if (initscr() == NULL){
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// TODO Which Error?
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puts("Curses Error.");
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return -1;
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}
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noecho(); // Nevypisuj vstup na obrazovku
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cbreak(); // Zabudni starý vstup
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nodelay(stdscr,TRUE); // Nečakaj na stlačenie
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keypad(stdscr,TRUE); // Aktivuje šípky
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curs_set(FALSE); // Neviditeľný kurzor
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/* Get all the mouse events */
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mousemask(ALL_MOUSE_EVENTS, NULL);
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MEVENT mouse_event;
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if (has_colors()){ // Zistenie či terminál podporuje farby
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start_color();
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for (int i = 0; i < COLOR_COUNT;i++){
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for (int j = 0; j < COLOR_COUNT;j++){
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init_pair(i * COLOR_COUNT + j, i,j);
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}
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}
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}
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else {
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puts("No colors!\n");
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}
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void* game = NULL;
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if (init_game != NULL){
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game = init_game();
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assert_message(game != NULL,"init_game:: should return non null pointer");
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}
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timeout(TIMEOUT);
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// Initial step
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struct event event;
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_START;
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clock_t start_time = clock();
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clock_t last_timeout = start_time;
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clock_t next_timeout = last_timeout + TIMEOUT;
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event.time_ms = start_time;
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// Start event
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r = world_event(&event,game);
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refresh();
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while (!r) {
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.key = getch();
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// No key was pressed
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if (event.key == ERR){
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event.type = EVENT_TIMEOUT;
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last_timeout = clock();
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next_timeout = last_timeout + TIMEOUT;
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}
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// Mouse event
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else if (event.key == KEY_MOUSE ){
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event.type = EVENT_MOUSE;
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if(getmouse(&mouse_event) == OK){
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event.mouse_x = mouse_event.x;
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event.mouse_y = mouse_event.y;
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if(mouse_event.bstate & BUTTON1_PRESSED){
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event.mouse_left = 1;
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}
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if(mouse_event.bstate & BUTTON2_PRESSED){
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event.mouse_middle = 1;
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}
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if(mouse_event.bstate & BUTTON3_PRESSED){
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event.mouse_right = 1;
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}
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}
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}
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else if (event.key == KEY_RESIZE) {
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event.type = EVENT_RESIZE;
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}
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else{
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event.type = EVENT_KEY;
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if (event.key == 27){
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int k = getch();
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if (k == -1){
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// Esc Was pressed
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event.type = EVENT_ESC;
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}
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else {
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// Alt was pressed
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event.key = k;
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event.alt_key = 1;
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}
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}
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}
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// Draw new world
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event.time_ms = clock();
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r = world_event(&event,game);
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refresh();
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event.time_ms = clock();
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// set new timeout
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int nt = next_timeout - event.time_ms;
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//printf("%d\n",nt);
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if (nt > 0){
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timeout(nt);
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}
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else {
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timeout(TIMEOUT);
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next_timeout = event.time_ms + TIMEOUT;
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}
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}
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_END;
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event.time_ms = clock();
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world_event(&event,game);
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if (destroy_game != NULL){
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destroy_game(game);
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}
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endwin();
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return r;
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};
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113
a3/world.h
Normal file
113
a3/world.h
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@ -0,0 +1,113 @@
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#ifndef _WORLD_H_
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#define _WORLD_H_
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#include <curses.h>
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/**
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* World represented as a rectangular matrix of colorful characters.
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*
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* Point [0,0] is displayed the upper left corner of the screen.
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*
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*/
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enum event_type {
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EVENT_START,
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EVENT_TIMEOUT,
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EVENT_KEY,
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EVENT_MOUSE,
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EVENT_RESIZE,
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EVENT_ESC,
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EVENT_END,
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};
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struct event {
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/**
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* Last width of the screen.
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*/
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int width;
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/**
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* Last height of the screen.
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*/
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int height;
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/**
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* Last pressed key or Curses event.
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*
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* Special event values:
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* ERR if timeout,
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* KEY_RESIZE if screen resize
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* KEY_EVENT, other event,
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* KEY_MOUSE, mouse clicked
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*
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* Key values:
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*
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* ' ' Space
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* KEY_DOWN Arrow down
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* KEY_UP Arrow up
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* KEY_LEFT Arrow left
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* KEY_RIGHT Arrow right
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* KEY_A1 Upper left of keypad
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* KEY_A3 Upper right of keypad
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* KEY_B2 Center of keypad
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* KEY_C1 Lower left of keypad
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* KEY_C3 Lower right of keypad
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*
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* KEY_ENTER
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* KEY_BACKSPACE
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*/
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int key;
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int alt_key;
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enum event_type type;
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int mouse_x;
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int mouse_y;
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int mouse_left;
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int mouse_right;
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int mouse_middle;
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long int time_ms;
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};
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/**
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* Sets cell to a state.
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* @param event
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* @param x coordinate of cell
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* @param y coordinate of cell
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* @param new state of the cell
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*/
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void set_cell(int character,int x,int y);
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/**
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* COLOR_BLACK 0
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* COLOR_RED 1
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* COLOR_GREEN 2
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* COLOR_YELLOW 3
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* COLOR_BLUE 4
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* COLOR_MAGENTA 5
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* COLOR_CYAN 6
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* COLOR_WHITE 7
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*/
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#define COLOR_COUNT 8
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void set_color_cell(int character,int x,int y,short front_color,short back_color);
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/**
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*
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* @param event
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* @param number of commandline arguments
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* @param init_world
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* @param destroy_world
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*
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* void init_world(struct event* w);
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* Initializes user state.
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* Free user state.
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* @param event
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*/
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
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void game_speed(int value);
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void set_message(const char* message,int x,int y);
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void clear_screen();
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#endif
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Block a user