Initialization

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Kozar 2024-04-26 14:05:00 +02:00
parent 65f1c89f27
commit 2aee6b72f0

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@ -1,110 +1,92 @@
#include "world.h"
#include <stdlib.h> #include <stdlib.h>
#include <curses.h> #include <curses.h>
#include <stdlib.h>
#include <string.h> #include <string.h>
#include "snake.h" #include "world.h"
// This file contains functions for drawing the the game and changing the state
// Start is called one in the beginning // Game state structure
void* init_game(){ struct state {
// Allocate memory for the state int width;
struct state* st = calloc(1,(sizeof(struct state))); int height;
int sx;
int sy;
struct snake* snake;
int foodx[5];
int foody[5];
};
// Initialize game state
void* init_game() {
struct state* st = calloc(1, sizeof(struct state));
return st; return st;
} }
// The first event
// Initialize game state // Initialize game state
// - borders void init_snake(struct event* world, struct state* st) {
// - snake position int cy = world->height / 2;
// - food position int cx = world->width / 2 - 5;
void init_snake(struct event* world, struct state* st){ for (int i = 0; i < 5; i++) {
int cy = world->height/2; st->snake = add_snake(st->snake, cx + i, cy);
int cx = world->width/2 - 5;
for (int i = 0; i < 5; i++){
st->snake = add_snake(st->snake,cx + i ,cy);
} }
int h = world->height; int h = world->height;
int w = world->width; int w = world->width;
for (int i = 0; i < 5; i++){ for (int i = 0; i < 5; i++) {
st->foodx[i] = rand() % w; st->foodx[i] = rand() % w;
st->foody[i] = rand() % h; st->foody[i] = rand() % h;
} }
// Initial game vector
st->sx = 1; st->sx = 1;
st->sy = 0; st->sy = 0;
} }
// Step is called in a loop once in interval. // Handle game events
// It should modify the state and draw it. int world_event(struct event* w, void* game) {
int world_event(struct event* w,void* game){
// Get state pointer
struct state* st = game; struct state* st = game;
if (w->type == EVENT_START){ if (w->type == EVENT_START) {
// Called on beginning init_snake(w, st);
init_snake(w,st); } else if (w->type == EVENT_KEY) {
}
// Called on key press
else if (w->type == EVENT_KEY){
int key = w->key; int key = w->key;
// Modifies vector of snake movement if (key == KEY_RIGHT) {
if (key == KEY_RIGHT){
st->sx = 1; st->sx = 1;
st->sy = 0; st->sy = 0;
} } else if (key == KEY_LEFT) {
else if (key == KEY_LEFT){
st->sx = -1; st->sx = -1;
st->sy = 0; st->sy = 0;
} } else if (key == KEY_DOWN) {
else if (key == KEY_DOWN){
st->sx = 0; st->sx = 0;
st->sy = 1; st->sy = 1;
} } else if (key == KEY_UP) {
else if (key == KEY_UP){
st->sx = 0; st->sx = 0;
st->sy = -1; st->sy = -1;
} }
} } else if (w->type == EVENT_ESC) {
// Called on esc key
else if (w->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1; return 1;
} } else if (w->type == EVENT_TIMEOUT) {
// Called on interval timeout
else if (w->type == EVENT_TIMEOUT){
clear_screen(); clear_screen();
// Copy screen size
st->width = w->width; st->width = w->width;
st->height = w->height; st->height = w->height;
// Change game state
int r = step_state(st); int r = step_state(st);
char ms[200]; char ms[200];
sprintf(ms,"r %d\n",r); sprintf(ms, "r %d\n", r);
set_message(ms,9,9); set_message(ms, 9, 9);
// Draw snake
struct snake* sn = st->snake; struct snake* sn = st->snake;
while (sn != NULL){ while (sn != NULL) {
set_cell('x',sn->x,sn->y); set_cell('x', sn->x, sn->y);
sn = sn->next; sn = sn->next;
} }
// Draw food for (int i = 0; i < FOOD_COUNT; i++) {
for (int i = 0 ; i < FOOD_COUNT; i++){ if (st->foodx[i] >= 0 && st->foody[i] >= 0) {
if (st->foodx[i] >= 0 && st->foody[i] >= 0){ set_cell('*', st->foodx[i], st->foody[i]);
set_cell('*',st->foodx[i],st->foody[i]);
} }
} }
// Stop the game if (r) {
if (r){
char message[] = "Koniec"; char message[] = "Koniec";
set_message(message,10,10); set_message(message, 10, 10);
} }
} }
return 0; return 0;
} }
int main(int argc, char** argv) {
int main(int argc, char** argv){ start_world(init_game, world_event, free);
start_world(init_game,world_event,free);
return 0; return 0;
} }