From 2aee6b72f0acca6dfad8db310ce5425bcce7359d Mon Sep 17 00:00:00 2001 From: ak643du Date: Fri, 26 Apr 2024 14:05:00 +0200 Subject: [PATCH] Initialization --- a2/snake.c | 112 ++++++++++++++++++++++------------------------------- 1 file changed, 47 insertions(+), 65 deletions(-) diff --git a/a2/snake.c b/a2/snake.c index 9e5ec9a..3f45ea5 100644 --- a/a2/snake.c +++ b/a2/snake.c @@ -1,110 +1,92 @@ -#include "world.h" #include #include -#include #include -#include "snake.h" -// This file contains functions for drawing the the game and changing the state +#include "world.h" -// Start is called one in the beginning -void* init_game(){ - // Allocate memory for the state - struct state* st = calloc(1,(sizeof(struct state))); +// Game state structure +struct state { + int width; + int height; + int sx; + int sy; + struct snake* snake; + int foodx[5]; + int foody[5]; +}; + +// Initialize game state +void* init_game() { + struct state* st = calloc(1, sizeof(struct state)); return st; } -// The first event // Initialize game state -// - borders -// - snake position -// - food position -void init_snake(struct event* world, struct state* st){ - int cy = world->height/2; - int cx = world->width/2 - 5; - for (int i = 0; i < 5; i++){ - st->snake = add_snake(st->snake,cx + i ,cy); +void init_snake(struct event* world, struct state* st) { + int cy = world->height / 2; + int cx = world->width / 2 - 5; + for (int i = 0; i < 5; i++) { + st->snake = add_snake(st->snake, cx + i, cy); } int h = world->height; int w = world->width; - for (int i = 0; i < 5; i++){ + for (int i = 0; i < 5; i++) { st->foodx[i] = rand() % w; st->foody[i] = rand() % h; } - // Initial game vector st->sx = 1; st->sy = 0; } -// Step is called in a loop once in interval. -// It should modify the state and draw it. -int world_event(struct event* w,void* game){ - // Get state pointer +// Handle game events +int world_event(struct event* w, void* game) { struct state* st = game; - if (w->type == EVENT_START){ - // Called on beginning - init_snake(w,st); - } - // Called on key press - else if (w->type == EVENT_KEY){ + if (w->type == EVENT_START) { + init_snake(w, st); + } else if (w->type == EVENT_KEY) { int key = w->key; - // Modifies vector of snake movement - if (key == KEY_RIGHT){ - st->sx = 1; - st->sy = 0; - } - else if (key == KEY_LEFT){ + if (key == KEY_RIGHT) { + st->sx = 1; + st->sy = 0; + } else if (key == KEY_LEFT) { st->sx = -1; st->sy = 0; - } - else if (key == KEY_DOWN){ + } else if (key == KEY_DOWN) { st->sx = 0; st->sy = 1; - } - else if (key == KEY_UP){ + } else if (key == KEY_UP) { st->sx = 0; st->sy = -1; } - } - // Called on esc key - else if (w->type == EVENT_ESC){ - // Non zero means finish the loop and stop the game. - return 1; - } - // Called on interval timeout - else if (w->type == EVENT_TIMEOUT){ + } else if (w->type == EVENT_ESC) { + return 1; + } else if (w->type == EVENT_TIMEOUT) { clear_screen(); - // Copy screen size st->width = w->width; st->height = w->height; - // Change game state int r = step_state(st); char ms[200]; - sprintf(ms,"r %d\n",r); - set_message(ms,9,9); - // Draw snake + sprintf(ms, "r %d\n", r); + set_message(ms, 9, 9); struct snake* sn = st->snake; - while (sn != NULL){ - set_cell('x',sn->x,sn->y); + while (sn != NULL) { + set_cell('x', sn->x, sn->y); sn = sn->next; } - // Draw food - for (int i = 0 ; i < FOOD_COUNT; i++){ - if (st->foodx[i] >= 0 && st->foody[i] >= 0){ - set_cell('*',st->foodx[i],st->foody[i]); + for (int i = 0; i < FOOD_COUNT; i++) { + if (st->foodx[i] >= 0 && st->foody[i] >= 0) { + set_cell('*', st->foodx[i], st->foody[i]); } } - // Stop the game - if (r){ + if (r) { char message[] = "Koniec"; - set_message(message,10,10); + set_message(message, 10, 10); } } return 0; } - -int main(int argc, char** argv){ - start_world(init_game,world_event,free); +int main(int argc, char** argv) { + start_world(init_game, world_event, free); return 0; -} +} \ No newline at end of file