#include #include "a_station.h" #include #include struct station* create_station(){ struct station* station = (struct station*)calloc(1,sizeof(struct station)); station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*)); station->track_count = STATION_SIZE; return station; } void destroy_station(struct station* station){ free(station->tracks); free(station); } int select_track(struct station* station, const char* target) { int i=0; char t=0; while(target[i]!=0) { t+=target[i++]; } if(t<0) {t=-t;} i=t%10; return i; } void add_target_capacity(struct station* station, const char* target, int capacity) { int i = select_track(station, target); struct car* p = station->tracks[i]; while (p != NULL) { if (strcmp(p->value, target) == 0) { p->capacity += capacity; return; } p = p->next; } struct car* new_car = (struct car*)calloc(1, sizeof(struct car)); strcpy(new_car->value, target); new_car->capacity = capacity; new_car->next = station->tracks[i]; station->tracks[i] = new_car; } int get_target_capacity(struct station* station,const char* target) { int i=select_track(station, target); struct car* start = station->tracks[i]; struct car* this = start; while(this != NULL) { if(strcmp(this->value , target)==0) { return this->capacity; } this=this->next; } return 0; } int count_targets(struct station* station) { int k=0; for (int i = 0 ; i< station->track_count; i++) { struct car* start = station->tracks[i]; struct car* this = start; while(this != NULL) { k++; this=this->next; } } return k; } int count_capacity(struct station* station){ int k=0; for (int i = 0 ; i< station->track_count; i++) { struct car* start = station->tracks[i]; struct car* this = start; while(this != NULL) { k+=this->capacity; this=this->next; } } return k; }