usaa24/cv6/a_station.c

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#include <stdio.h>
#include "a_station.h"
#include <stdlib.h>
#include <string.h>
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struct station* create_station(){
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struct station* station = (struct station*)calloc(1,sizeof(struct station));
station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*));
station->track_count = STATION_SIZE;
return station;
}
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void destroy_station(struct station* station){
free(station->tracks);
free(station);
}
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int select_track(struct station* station, const char* target)
{
int i=0;
char t=0;
while(target[i]!=0)
{
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t+=target[i++];
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}
if(t<0) {t=-t;}
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i=t%10;
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return i;
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}
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void add_target_capacity(struct station* station, const char* target, int capacity)
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{
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int i = select_track(station, target);
struct car* p = station->tracks[i];
while (p != NULL)
{
if (strcmp(p->value, target) == 0)
{
p->capacity = capacity;
return;
}
p = p->next;
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}
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struct car* new_car = (struct car*)calloc(1, sizeof(struct car));
strcpy(new_car->value, target);
new_car->capacity = capacity;
new_car->next = station->tracks[i];
station->tracks[i] = new_car;
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}
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int get_target_capacity(struct station* station,const char* target)
{
int i=select_track(station, target);
struct car* start = station->tracks[i];
struct car* this = start;
while(this != NULL)
{
if(strcmp(this->value , target)==0)
{
return this->capacity;
}
this=this->next;
}
return 0;
}
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int count_targets(struct station* station)
{
int k=0;
for (int i = 0 ; i< station->track_count; i++)
{
struct car* start = station->tracks[i];
struct car* this = start;
while(this != NULL)
{
k++;
this=this->next;
}
}
return k;
}
int count_capacity(struct station* station){
int k=0;
for (int i = 0 ; i< station->track_count; i++)
{
struct car* start = station->tracks[i];
struct car* this = start;
while(this != NULL)
{
k+=this->capacity;
this=this->next;
}
}
return k;
}