199 lines
5.3 KiB
C
199 lines
5.3 KiB
C
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#include "world.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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int TIMEOUT;
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void abort_game(const char* message){
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endwin();
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puts(message);
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exit(1);
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}
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void check_bounds(const char* source,int x, int y){
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char msg[200];
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if (x < 0 || x >= COLS){
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sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
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abort_game(msg);
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}
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if (y < 0 || y >= LINES){
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sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
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abort_game(msg);
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}
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}
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void clear_screen(){
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// Clear screen
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mvaddch(0,0,' ');
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int screenchars = LINES*COLS;
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for (int j = 1; j < screenchars;j++ ){
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addch(' ');
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}
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}
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void game_speed(int value){
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if (value < 0){
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT =value;
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}
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void set_message(const char* message,int x,int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++){
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check_bounds("set_message",x+i,y);
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set_cell(message[i],x+i,y);
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}
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}
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void assert_message(int event,const char* message){
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if (event == 0){
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abort_game(message);
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}
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}
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void set_cell(int character,int x,int y) {
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check_bounds("set_cell",x,y);
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set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
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}
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void set_color_cell(int character,int x,int y,short front_color,short back_color){
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check_bounds("set_color_cell",x,y);
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if (has_colors()){
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int pair = COLOR_COUNT * front_color + back_color;
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attron(COLOR_PAIR(pair));
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mvaddch(y,x,character);
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attroff(COLOR_PAIR(pair));
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}
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else{
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mvaddch(y,x,character);
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}
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}
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
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srand(time(NULL));
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int r = 1;
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// Speed global variable
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TIMEOUT = 100;
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if (initscr() == NULL){
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// TODO Which Error?
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puts("Curses Error.");
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return -1;
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}
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noecho(); // Nevypisuj vstup na obrazovku
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cbreak(); // Zabudni starý vstup
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nodelay(stdscr,TRUE); // Nečakaj na stlačenie
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keypad(stdscr,TRUE); // Aktivuje šípky
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curs_set(FALSE); // Neviditeľný kurzor
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/* Get all the mouse events */
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mousemask(ALL_MOUSE_EVENTS, NULL);
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MEVENT mouse_event;
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if (has_colors()){ // Zistenie či terminál podporuje farby
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start_color();
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for (int i = 0; i < COLOR_COUNT;i++){
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for (int j = 0; j < COLOR_COUNT;j++){
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init_pair(i * COLOR_COUNT + j, i,j);
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}
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}
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}
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else {
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puts("No colors!\n");
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}
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void* game = NULL;
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if (init_game != NULL){
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game = init_game();
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assert_message(game != NULL,"init_game:: should return non null pointer");
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}
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timeout(TIMEOUT);
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// Initial step
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struct event event;
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_START;
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clock_t start_time = clock();
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clock_t last_timeout = start_time;
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clock_t next_timeout = last_timeout + TIMEOUT;
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event.time_ms = start_time;
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// Start event
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r = world_event(&event,game);
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refresh();
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while (!r) {
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.key = getch();
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// No key was pressed
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if (event.key == ERR){
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event.type = EVENT_TIMEOUT;
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last_timeout = clock();
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next_timeout = last_timeout + TIMEOUT;
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}
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// Mouse event
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else if (event.key == KEY_MOUSE ){
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event.type = EVENT_MOUSE;
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if(getmouse(&mouse_event) == OK){
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event.mouse_x = mouse_event.x;
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event.mouse_y = mouse_event.y;
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if(mouse_event.bstate & BUTTON1_PRESSED){
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event.mouse_left = 1;
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}
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if(mouse_event.bstate & BUTTON2_PRESSED){
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event.mouse_middle = 1;
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}
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if(mouse_event.bstate & BUTTON3_PRESSED){
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event.mouse_right = 1;
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}
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}
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}
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else if (event.key == KEY_RESIZE) {
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event.type = EVENT_RESIZE;
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}
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else{
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event.type = EVENT_KEY;
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if (event.key == 27){
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int k = getch();
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if (k == -1){
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// Esc Was pressed
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event.type = EVENT_ESC;
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}
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else {
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// Alt was pressed
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event.key = k;
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event.alt_key = 1;
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}
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}
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}
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// Draw new world
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event.time_ms = clock();
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r = world_event(&event,game);
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refresh();
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event.time_ms = clock();
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// set new timeout
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int nt = next_timeout - event.time_ms;
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//printf("%d\n",nt);
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if (nt > 0){
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timeout(nt);
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}
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else {
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timeout(TIMEOUT);
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next_timeout = event.time_ms + TIMEOUT;
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}
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}
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_END;
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event.time_ms = clock();
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world_event(&event,game);
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if (destroy_game != NULL){
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destroy_game(game);
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}
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endwin();
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return r;
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};
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