pvjc22/final/game.h

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#ifndef _GAME_H_INCLUDE_
#define _GAME_H_INCLUDE_
#include "world.h"
// Set of variables that expresses state of the game.
//
struct game {
// X speed of the cat
int catx;
// Y speed of the cat
int caty;
// X position of the cat
int catx_position;
// Y opsition of the cat
int caty_position;;
// X position of the mouse
int mousex;
// Y position of the mouse
int mousey;
// Funky message
char message[100];
};
// Returns pointer to newly allocated state
void* init_game();
// Changes world according to the game state (pressed key, screen size or other event)
int game_event(struct event* event,void* game);
#endif