pvjc22/final/game.c

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#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "world.h"
#include "game.h"
// Start is called one in the beginning
void* init_game(){
// Allocate memory for the state
struct game* st = calloc(1,(sizeof(struct game)));
// Initialize state
st->mousex = 5;
st->mousey = 5;
st->catx = 0;
st->caty = 0;
st->catx_position = 15;
st->caty_position = 15;
// Store pointer to the state to the world variable
return st;
}
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int game_event(struct event* event,void* game){
// Get state pointer
struct game* state = game;
char msg[200];
sprintf(msg,"%d",event->type);
set_message(msg,10,0);
if ( event->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
// Read game variable and update the eventstate
// Is mouse caught ?
if ((state->caty_position == state->mousey) && (state->catx_position == state->mousex)){
clear_screen();
set_message("HAM",12,13);
return 0;
}
else if(event->type == EVENT_TIMEOUT) {
// Move cat
//state->catx_position += state->catx;
//state->caty_position += state->caty;
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
if (cx < 0 || cy < 0 || cx > event->width || cy > event->height){
}
else {
state->catx_position = cx;
state->caty_position = cy;
}
//state->catx_position += state->catx;
//state->caty_position += state->caty;
//state->caty_position += state->caty;
// random mouse movement
int m = rand() % 6;
if (m == 0){
state->mousey -= 1;
}
else if (m == 1){
state->mousey += 1;
}
else if (m == 2){
state->mousex -= 1;
}
else if (m == 3){
state->mousex += 1;
}
// Je myska mimo plochy
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if ( event->key == KEY_UP){
state->catx = 0;
state->caty = -1;
}
else if ( event->key == KEY_DOWN){
state->catx = 0;
state->caty = 1;
}
else if ( event->key == KEY_LEFT){
state->catx = -1;
state->caty = 0;
}
else if ( event->key == KEY_RIGHT){
state->catx = +1;
state->caty = 0;
}
}
// Draw world state
//
// Draw cat
clear_screen();
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
//set_cell('c',state->catx_position,state->caty_position);
// Draw mouse
set_cell('m',state->mousex,state->mousey);
set_message( state->message,1,0);
return 0;
}