usaa24/cv3/program.c

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#include <ctype.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <math.h>
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#define MAX_RAZMER 10
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typedef struct {
double chisla[MAX_RAZMER];
int vershina;
} StEk;
void inicStEk(StEk* stek) {
stek->vershina = 0;
}
int isEmpty(StEk* stek) {
return stek->vershina == 0;
}
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int isFull(StEk* stek) {
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return stek->vershina == MAX_RAZMER;
}
void push(StEk* stek, double chislo) {
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if (isFull(stek)) {
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printf("no input\n");
exit(1);
}
stek->chisla[stek->vershina] = chislo;
stek->vershina++;
}
double pop(StEk* stek) {
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if (isEmpty(stek)) {
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printf("no input\n");
exit(1);
}
return stek->chisla[--stek->vershina];
}
int main() {
StEk stek;
inicStEk(&stek);
char bufer[256];
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while (fgets(bufer, sizeof(bufer), stdin) != NULL) {
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char* konec;
double chislo = strtod(bufer, &konec);
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if (*konec == '\n' && *bufer != '\n' && *bufer != ' ') {
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push(&stek, chislo);
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} else if (strcmp(konec, "+\n") == 0) {
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if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double b = pop(&stek);
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if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double a = pop(&stek);
push(&stek, a + b);
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} else if (strcmp(konec, "-\n") == 0) {
if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double b = pop(&stek);
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if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double a = pop(&stek);
push(&stek, a - b);
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} else if (strcmp(konec, "*\n") == 0) {
if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double b = pop(&stek);
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if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double a = pop(&stek);
push(&stek, a * b);
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} else if (strcmp(konec, "/\n") == 0) {
if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
double b = pop(&stek);
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if (isEmpty(&stek)) {
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printf("no input\n");
exit(1);
}
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double a = pop(&stek);
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if (b == 0) {
printf("division by zero\n");
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return 0;
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exit(1);
}
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push(&stek, a / b);
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} else if (isalpha(konec[-1])) {
printf("bad input\n");
exit(1);
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return 0;
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} else {
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printf("bad input\n");
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exit(1);
}
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for (int i = 0; i < stek.vershina; i++) {
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printf("%.2lf ", stek.chisla[i]);
}
printf("\n");
}
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printf("no input\n");
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return 0;
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}