#include "snake.h" #include #include struct snake* add_snake(struct snake* snake, int x, int y) { struct snake* head = calloc(1, sizeof(struct snake)); head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake) { if (snake == NULL || snake->next == NULL) { free(snake); return NULL; } struct snake* current = snake; struct snake* prev = NULL; while (current->next != NULL) { prev = current; current = current->next; } free(current); current = NULL; prev->next = NULL; return snake; } void free_snake(struct snake* sn) { while (sn != NULL) { struct snake* next = sn->next; free(sn); sn = next; } } int is_snake(struct snake* snake, int x, int y) { while (snake != NULL) { if (snake->x == x && snake->y == y) { return 1; } snake = snake->next; } return 0; } int step_state(struct state* st) { int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); int count = 0; //int county = 0; if (nx < 0 || nx >= st->width || ny < 0 || ny >= st->height) { return END_WALL; } if (is_snake(st->snake->next, nx, ny)) { return END_SNAKE; } for (int i = 0; i < FOOD_COUNT; i++) { if (nx == st->foodx[i] && ny == st->foody[i]) { st->snake = add_snake(st->snake, nx, ny); st->foodx[i] = -1; st->foody[i] = -1; } } for (int i = 0; i < FOOD_COUNT; i++) { if (st->foodx[i] == -1 && st->foody[i] == -1) { count++; if(count == 5){ return END_FOOD; } } } st->snake = add_snake(st->snake, nx, ny); st->snake = remove_snake(st->snake); return END_CONTINUE; }