#include "a_train.h" #include #include #include struct car* add_car(struct car* first,const char* target) { struct car* new_car = (struct car*)calloc(1,sizeof(struct car)); strcpy(new_car->value, target); new_car->next = NULL; if (first == NULL){ first = new_car; } else { struct car* temp=first; while(temp->next != NULL){ temp = temp->next; } temp->next = new_car; } return first; } void print_train(struct car* first) { struct car* this = first; while(this != NULL){ printf("%s",this->value); this = this->next; } } void cancel_train(struct car* first) { if (first != NULL){ cancel_train(first->next); free(first); } } struct car* clear_train(struct car* first, const char* target) { struct car* this = first; if (this == NULL){ return NULL; } if (this->next == NULL){ if(strcmp(this->value, target) == 0){ free(this); return NULL; }else { return this; } } if(this->next->next == NULL){ if(strcmp(this->value, target) == 0){ //strcpy(this->value,this->next->value); //this->next=NULL; strucat car* tmp = this->next; free(this); //free(this->next); return tmp; }else if(strcmp(this->next->value, target) == 0){ free(this->next); this->next=NULL; return this; } } while( this->next->next != NULL){ if(strcmp(this->next->value, target) == 0){ struct car* third = this->next->next; free(this->next); this->next = third; return this; } else { this = this->next; } } if(strcmp(this->next->value, target) == 0){ free(this->next); this->next=NULL; return this; } return first; }