cv9
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14
cv9/Makefile
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14
cv9/Makefile
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CFLAGS=-std=c99 -Wall -g
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all: game
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%.o: %.c
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gcc $(CFLAGS) -c $< -o $@
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clean:
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rm *.o
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rm game
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game: main.o world.o snake.o
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gcc -rdynamic -g main.o world.o snake.o -lcurses -lm -o game
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16
cv9/README.md
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16
cv9/README.md
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# Snake Master
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Implement Snake game.
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Make the game to pass the automatic tests and make the game to be nice.
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## Files
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Please do not change file names.
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- `snake.h`: you implementation should follow this header.
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- `snake.c`: implemement the game according to the documentation in header file in this file to pass automatic tests.
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- `Makefile`: rules to build the game.
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- `main.c`: trivial main function that runs the game, modify this file to change the appereance of the game and the initial state.
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- `world.c`: world game loop and ASCII graphics library (do not change).
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- `world.h`: world library interface (do not change).
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110
cv9/main.c
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110
cv9/main.c
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@ -0,0 +1,110 @@
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#include "world.h"
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#include <stdlib.h>
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#include <curses.h>
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#include <stdlib.h>
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#include <string.h>
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#include "snake.h"
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// This file contains functions for drawing the the game and changing the state
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// Start is called one in the beginning
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void* init_game(){
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// Allocate memory for the state
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struct state* st = calloc(1,(sizeof(struct state)));
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return st;
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}
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// The first event
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// Initialize game state
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// - borders
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// - snake position
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// - food position
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void init_snake(struct event* world, struct state* st){
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int cy = world->height/2;
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int cx = world->width/2 - 5;
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for (int i = 0; i < 5; i++){
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st->snake = add_snake(st->snake,cx + i ,cy);
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}
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int h = world->height;
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int w = world->width;
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for (int i = 0; i < 5; i++){
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st->foodx[i] = rand() % w;
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st->foody[i] = rand() % h;
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}
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// Initial game vector
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st->sx = 1;
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st->sy = 0;
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}
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// Step is called in a loop once in interval.
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// It should modify the state and draw it.
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int world_event(struct event* w,void* game){
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// Get state pointer
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struct state* st = game;
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if (w->type == EVENT_START){
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// Called on beginning
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init_snake(w,st);
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}
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// Called on key press
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else if (w->type == EVENT_KEY){
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int key = w->key;
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// Modifies vector of snake movement
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if (key == KEY_RIGHT){
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st->sx = 1;
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st->sy = 0;
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}
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else if (key == KEY_LEFT){
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st->sx = -1;
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st->sy = 0;
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}
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else if (key == KEY_DOWN){
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st->sx = 0;
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st->sy = 1;
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}
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else if (key == KEY_UP){
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st->sx = 0;
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st->sy = -1;
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}
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}
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// Called on esc key
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else if (w->type == EVENT_ESC){
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// Non zero means finish the loop and stop the game.
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return 1;
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}
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// Called on interval timeout
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else if (w->type == EVENT_TIMEOUT){
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clear_screen();
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// Copy screen size
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st->width = w->width;
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st->height = w->height;
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// Change game state
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int r = step_state(st);
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char ms[200];
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sprintf(ms,"r %d\n",r);
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set_message(ms,9,9);
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// Draw snake
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struct snake* sn = st->snake;
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while (sn != NULL){
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set_cell('x',sn->x,sn->y);
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sn = sn->next;
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}
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// Draw food
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for (int i = 0 ; i < FOOD_COUNT; i++){
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if (st->foodx[i] >= 0 && st->foody[i] >= 0){
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set_cell('*',st->foodx[i],st->foody[i]);
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}
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}
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// Stop the game
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if (r){
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char message[] = "Koniec";
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set_message(message,10,10);
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}
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}
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return 0;
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}
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int main(int argc, char** argv){
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start_world(init_game,world_event,free);
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return 0;
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}
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23
cv9/snake.c
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23
cv9/snake.c
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@ -0,0 +1,23 @@
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake,int x,int y){
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return NULL;
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}
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struct snake* remove_snake(struct snake* snake){
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return NULL;
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}
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void free_snake(struct snake* sn){
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}
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int is_snake(struct snake* snake,int x,int y){
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return 0;
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}
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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return END_CONTINUE;
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}
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114
cv9/snake.h
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114
cv9/snake.h
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#ifndef snake_h_INCLUDED
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#define snake_h_INCLUDED
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// Number of food items on the plane
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#define FOOD_COUNT 5
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/**
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* One part of the snake;
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*
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* The snake is a linked list;
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*/
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struct snake {
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// x position of the snake part
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int x;
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// y position of the snake part
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int y;
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// Pointer to the next snake part.
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// The last part of the snake has NULL pointer to the next part.
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struct snake* next;
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};
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// End game reason constants, return value of step_state
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enum endgame {
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// Continue the game
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END_CONTINUE = 0,
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// Snake hit a wall
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END_WALL,
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// Snake hit itself
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END_SNAKE,
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// No food left
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END_FOOD,
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// Other reason to end
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END_USER
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};
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/**
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* State of the game.
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*
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* The state consists of the snake, its speed and food on the plane.
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*
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* The snake is a linked list of snake parts.
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*
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* Speed vector is a vector added to the last head position to create a new head.
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*
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* Food are points on the plane. Food with negative coordinates meads food is already eaten.
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*/
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struct state {
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// Snake as a linked list
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struct snake* snake;
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// X of the food positions
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int foodx[FOOD_COUNT];
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// Y of the food positions
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int foody[FOOD_COUNT];
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int sx;
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int sy;
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int width;
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int height;
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};
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/**
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* Add a new snake part with given position. The new snake part becomes the new head.
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*
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* @param head of the snake.
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* @param x coordinate of the new head;
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* @param y coordinate of the new head.
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* @return new head of the snake.
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*/
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struct snake* add_snake(struct snake* snake,int x,int y);
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/**
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* Remove the last snake part.
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* The last snake part should always have NULL next pointer.
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*
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* @param head of the snake.
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* @return new head of the snake.
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*/
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struct snake* remove_snake(struct snake* snake);
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/**
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* Finds out if given coordinates are part of the snake.
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* @param snake
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* @param x coordinate to search in snake
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* @param y coordinate to search in snake
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* @return True, if there is a snake part with coordinates x,y. False otherwise
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*
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*/
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int is_snake(struct snake* snake,int x, int y);
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/**
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* Remove and free each snake part;
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* @param head of the snake.
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*/
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void free_snake(struct snake* sn);
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/**
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* Change game state.
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*
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* The function shoud calculate new posision of the snake head
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* from the current position and speed vector.
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* Then it should modify snake parst or food coordinates according to the rules:
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*
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* - If the new position is on the snake, end the game, return END_SNAKE.
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* - If the new position is on the food, mark food as eaten
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* (set its coordinates to -1) and add new snake part on the position of the food. If there is no food left, return END_FOOD. else return END_CONTINUE.
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* - If the new position is on the plane, add new snake part on the new position and remove the last part of the snake, return END_CONTINUE.
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*
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* @param current state of the game
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* @return reason to end the game according to enum endgame.
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*/
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int step_state(struct state* state);
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#endif // snake_h_INCLUDED
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198
cv9/world.c
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198
cv9/world.c
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@ -0,0 +1,198 @@
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#include "world.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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int TIMEOUT;
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void abort_game(const char* message){
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endwin();
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puts(message);
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exit(1);
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}
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void check_bounds(const char* source,int x, int y){
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char msg[200];
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if (x < 0 || x >= COLS){
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sprintf(msg,"%s:: width %d is out of bounds (0,%d)",source,x,COLS);
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abort_game(msg);
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}
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if (y < 0 || y >= LINES){
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sprintf(msg,"%s:: height %d is out of bounds (0,%d)",source,y,LINES);
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abort_game(msg);
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}
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}
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void clear_screen(){
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// Clear screen
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mvaddch(0,0,' ');
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int screenchars = LINES*COLS;
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for (int j = 1; j < screenchars;j++ ){
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addch(' ');
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}
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}
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void game_speed(int value){
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if (value < 0){
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abort_game("world_seed:: cannot be negative\n");
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}
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TIMEOUT =value;
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}
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void set_message(const char* message,int x,int y) {
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int l = strlen(message);
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for (int i = 0; i < l; i++){
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check_bounds("set_message",x+i,y);
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set_cell(message[i],x+i,y);
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}
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}
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void assert_message(int event,const char* message){
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if (event == 0){
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abort_game(message);
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}
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}
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void set_cell(int character,int x,int y) {
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check_bounds("set_cell",x,y);
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set_color_cell(character,x,y,COLOR_WHITE,COLOR_BLACK);
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}
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void set_color_cell(int character,int x,int y,short front_color,short back_color){
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check_bounds("set_color_cell",x,y);
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if (has_colors()){
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int pair = COLOR_COUNT * front_color + back_color;
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attron(COLOR_PAIR(pair));
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mvaddch(y,x,character);
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attroff(COLOR_PAIR(pair));
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}
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else{
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mvaddch(y,x,character);
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}
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}
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int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void*)){
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srand(time(NULL));
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int r = 1;
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// Speed global variable
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TIMEOUT = 100;
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if (initscr() == NULL){
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// TODO Which Error?
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puts("Curses Error.");
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return -1;
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}
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noecho(); // Nevypisuj vstup na obrazovku
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cbreak(); // Zabudni starý vstup
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nodelay(stdscr,TRUE); // Nečakaj na stlačenie
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keypad(stdscr,TRUE); // Aktivuje šípky
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curs_set(FALSE); // Neviditeľný kurzor
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/* Get all the mouse events */
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mousemask(ALL_MOUSE_EVENTS, NULL);
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MEVENT mouse_event;
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if (has_colors()){ // Zistenie či terminál podporuje farby
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start_color();
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for (int i = 0; i < COLOR_COUNT;i++){
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for (int j = 0; j < COLOR_COUNT;j++){
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init_pair(i * COLOR_COUNT + j, i,j);
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}
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}
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}
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else {
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puts("No colors!\n");
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}
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void* game = NULL;
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if (init_game != NULL){
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game = init_game();
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assert_message(game != NULL,"init_game:: should return non null pointer");
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}
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timeout(TIMEOUT);
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// Initial step
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struct event event;
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_START;
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clock_t start_time = clock();
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clock_t last_timeout = start_time;
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clock_t next_timeout = last_timeout + TIMEOUT;
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event.time_ms = start_time;
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// Start event
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r = world_event(&event,game);
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refresh();
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while (!r) {
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.key = getch();
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// No key was pressed
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if (event.key == ERR){
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event.type = EVENT_TIMEOUT;
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last_timeout = clock();
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next_timeout = last_timeout + TIMEOUT;
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}
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// Mouse event
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else if (event.key == KEY_MOUSE ){
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event.type = EVENT_MOUSE;
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if(getmouse(&mouse_event) == OK){
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event.mouse_x = mouse_event.x;
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event.mouse_y = mouse_event.y;
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if(mouse_event.bstate & BUTTON1_PRESSED){
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event.mouse_left = 1;
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}
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if(mouse_event.bstate & BUTTON2_PRESSED){
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event.mouse_middle = 1;
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}
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if(mouse_event.bstate & BUTTON3_PRESSED){
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event.mouse_right = 1;
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}
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}
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}
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else if (event.key == KEY_RESIZE) {
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event.type = EVENT_RESIZE;
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}
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else{
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event.type = EVENT_KEY;
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if (event.key == 27){
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int k = getch();
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if (k == -1){
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// Esc Was pressed
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event.type = EVENT_ESC;
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}
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else {
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// Alt was pressed
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event.key = k;
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event.alt_key = 1;
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}
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}
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}
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// Draw new world
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event.time_ms = clock();
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r = world_event(&event,game);
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refresh();
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event.time_ms = clock();
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// set new timeout
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int nt = next_timeout - event.time_ms;
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//printf("%d\n",nt);
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if (nt > 0){
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timeout(nt);
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}
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else {
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timeout(TIMEOUT);
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next_timeout = event.time_ms + TIMEOUT;
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}
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}
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memset(&event,0,sizeof(struct event));
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event.height = LINES;
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event.width = COLS;
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event.type = EVENT_END;
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event.time_ms = clock();
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world_event(&event,game);
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if (destroy_game != NULL){
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destroy_game(game);
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}
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endwin();
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return r;
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};
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122
cv9/world.h
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122
cv9/world.h
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#ifndef _WORLD_H_
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#define _WORLD_H_
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#include <curses.h>
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/**
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* World represented as a rectangular matrix of colorful characters.
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*
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* Point [0,0] is displayed the upper left corner of the screen.
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*
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*/
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enum event_type {
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EVENT_START,
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EVENT_TIMEOUT,
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EVENT_KEY,
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EVENT_MOUSE,
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EVENT_RESIZE,
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EVENT_ESC,
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EVENT_END,
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};
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struct event {
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/**
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* Last width of the screen.
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*/
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int width;
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/**
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* Last height of the screen.
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*/
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int height;
|
||||
/**
|
||||
* Last pressed key or Curses event.
|
||||
*
|
||||
* Special event values:
|
||||
* ERR if timeout,
|
||||
* KEY_RESIZE if screen resize
|
||||
* KEY_EVENT, other event,
|
||||
* KEY_MOUSE, mouse clicked
|
||||
*
|
||||
* Key values:
|
||||
*
|
||||
* ' ' Space
|
||||
* KEY_DOWN Arrow down
|
||||
* KEY_UP Arrow up
|
||||
* KEY_LEFT Arrow left
|
||||
* KEY_RIGHT Arrow right
|
||||
* KEY_A1 Upper left of keypad
|
||||
* KEY_A3 Upper right of keypad
|
||||
* KEY_B2 Center of keypad
|
||||
* KEY_C1 Lower left of keypad
|
||||
* KEY_C3 Lower right of keypad
|
||||
*
|
||||
* KEY_ENTER
|
||||
* KEY_BACKSPACE
|
||||
*/
|
||||
int key;
|
||||
int alt_key;
|
||||
enum event_type type;
|
||||
int mouse_x;
|
||||
int mouse_y;
|
||||
int mouse_left;
|
||||
int mouse_right;
|
||||
int mouse_middle;
|
||||
long int time_ms;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets cell to a state.
|
||||
* @param event
|
||||
* @param x coordinate of cell
|
||||
* @param y coordinate of cell
|
||||
* @param new state of the cell
|
||||
*/
|
||||
void set_cell(int character,int x,int y);
|
||||
|
||||
/**
|
||||
* COLOR_BLACK 0
|
||||
* COLOR_RED 1
|
||||
* COLOR_GREEN 2
|
||||
* COLOR_YELLOW 3
|
||||
* COLOR_BLUE 4
|
||||
* COLOR_MAGENTA 5
|
||||
* COLOR_CYAN 6
|
||||
* COLOR_WHITE 7
|
||||
*/
|
||||
|
||||
#define COLOR_COUNT 8
|
||||
|
||||
void set_color_cell(int character,int x,int y,short front_color,short back_color);
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @param event
|
||||
* @param number of commandline arguments
|
||||
* @param init_world
|
||||
* @param destroy_world
|
||||
*
|
||||
* void init_world(struct event* w);
|
||||
* Initializes user state.
|
||||
* Free user state.
|
||||
* @param event
|
||||
*/
|
||||
|
||||
int start_world(void* (*init_game)(),int (*world_event)(struct event* event,void* game),void (*destroy_game)(void* game));
|
||||
/**
|
||||
* Set timeout interval in miliseconds
|
||||
*/
|
||||
void game_speed(int value);
|
||||
|
||||
/*
|
||||
* Prints a message in screen on a position x,y
|
||||
*/
|
||||
|
||||
void set_message(const char* message,int x,int y);
|
||||
/*
|
||||
* Clears screen
|
||||
*/
|
||||
void clear_screen();
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user