#include #include #include "a_station.h" struct station* create_station() { struct station* new_station = malloc(sizeof(struct station)); if (!new_station) return NULL; new_station->tracks = calloc(STATION_SIZE, sizeof(struct car*)); new_station->track_count = STATION_SIZE; return new_station; } void destroy_station(struct station* station) { for (int i = 0; i < station->track_count; i++) { struct car* current = station->tracks[i]; while (current) { struct car* temp = current; current = current->next; free(temp); } } free(station->tracks); free(station); } int select_track(struct station* station, const char* target) { int hash = 0; for (int i = 0; target[i] != '\0'; i++) { hash = (hash * 31 + target[i]) % station->track_count; } return hash; } void add_target_capacity(struct station* station, const char* target, int capacity) { int index = select_track(station, target); struct car* current = station->tracks[index]; while (current) { if (strcmp(current->value, target) == 0) { current->capacity += capacity; return; } current = current->next; } struct car* new_car = malloc(sizeof(struct car)); strncpy(new_car->value, target, TARGET_SIZE); new_car->capacity = capacity; new_car->next = station->tracks[index]; station->tracks[index] = new_car; } int get_target_capacity(struct station* station, const char* target) { int index = select_track(station, target); struct car* current = station->tracks[index]; while (current) { if (strcmp(current->value, target) == 0) { return current->capacity; } current = current->next; } return 0; } int count_targets(struct station* station) { int count = 0; for (int i = 0; i < station->track_count; i++) { struct car* current = station->tracks[i]; while (current) { count++; current = current->next; } } return count; } int count_capacity(struct station* station) { int total_capacity = 0; for (int i = 0; i < station->track_count; i++) { struct car* current = station->tracks[i]; while (current) { total_capacity += current->capacity; current = current->next; } } return total_capacity; }