pvjc26/du4 /snake.c

56 lines
1.2 KiB
C

#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y)
{
//vytvor novu prazdnu instanciu a alokuj jej pamat
struct snake* newSnake = (struct snake*)malloc(sizeof(struct snake));
//prida X,Y suradnice do polia do novej hlavicky
newSnake->x = x;
newSnake->y = y;
//nalinkuje ju na staru hlavicku
newSnake->next = snake;
return newSnake;
}
struct snake* remove_snake(struct snake* snake){
return NULL;
}
void free_snake(struct snake* sn)
{
//pomocna smernikova premenna
struct snake* currentPtr = sn;
while (currentPtr != NULL)
{
//uloz dalsiu cast
struct snake* nextPtr = currentPtr->next;
free(currentPtr);
currentPtr = nextPtr;
}
}
int is_snake(struct snake* snake,int x,int y){
//helper pointer/smernikova premena
struct snake* currentPtr = snake;
while (currentPtr != NULL)
{
if (currentPtr->x == x && currentPtr->y == y)
{
return 1;
}
//prejdi na dalsiu cast
currentPtr = currentPtr->next;
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}