#include "a_station.h" #include #include struct station* create_station(){ struct station* station = (struct station*)calloc(1,sizeof(struct station)); station->tracks = (struct car**)calloc(STATION_SIZE, sizeof(struct car*)); station->track_count = STATION_SIZE; return station; } void destroy_station(struct station* station) { if (station == NULL) { return; } //preiteruje cez kazdy jeden 'track/carar' v poli 'tracks' a for (int i = 0; i < station->track_count, i++) { struct car* currentTracks = station->tracks; while (currentTracks->next != NULL) { struct car* tempTrack = currentTracks; currentTracks = currentTracks->next; free(tempTrack); } } free(station->tracks); free(station); } int select_track(struct station* station, const char* target) { if (station == NULL) { station = (struct station*)calloc(1, sizeof(station)); } return 0; } void add_target_capacity(struct station* station,const char* target, int capacity) { } int get_target_capacity(struct station* station,const char* target) { for (int i = 0; i < station->track_count, i++) { struct car* currentTracks = station->tracks[i]; while (currentTracks->next != NULL) { if (strcmp(currentTracks->value, target) == 0) { return currentTracks->capacity; } currentTracks = currentTracks->next; } } return 0; } int count_targets(struct station* station) { int count = 0; for (int i = 0; i < station->track_count, i++) { struct car* currentTracks = station->tracks[i]; while (currentTracks->next->value != NULL && currentTracks->next != NULL) { count += 1; } } return count; } int count_capacity(struct station* station){ int count = 0; //preiteruje cez vsetky instancie... for (int i = 0; i < station->track_count, i++) { struct car* currentTracks = station->tracks[i]; while (currentTracks->next != NULL) { count += currentTracks->capacity; } } return 0; }